Kulan: Knightfall's Aerie of the Crow God Game (IC)

Knightfall

World of Kulan DM
Not bothering to grace the wererat's taunts with a verbal response, Caerth instead closes the distance between them and jabs his mighty spear towards the creature. The point of the weapon finds the lycanthrope's flank and a cruel grin appears on the half-orcs face.
Caerth's grin quickly fades as the spearpoint doesn't penetrate the wererat's armor. However, the momentarily distraction leaves the wererat wide open and Raius slashes deep into the manbeast's front torso and right shoulder. The wererat spits obscenities at them all, as it starts looking for an escape route.

OOC: Raius' Full Attack > 1d20+13+2=33 (hit), 1d20+13+2=23 (hit); Damage > 1d8+4=8, 1d8+4=6
 

Knightfall

World of Kulan DM
Completely surrounded, the wererat has no where to go. It steadies itself for one more chance to spread its curse, but before it can move an inch towards Aureus, Quinn's chain dances out once, twice. The chain nearly takes the wererat's head off with the first blow and then thumps hard into its chest. The blow stops its heart and falls to the ground dead. After death, it shifts to its natural form and you see a large human who was better looking as a wererat. The dead beastman's armor shifts with him to his human form. It is obviously magical.
 

JustinCase

the magical equivalent to the number zero
Caerth looks down at the dead human with ill-disguised contempt.

"Unnatural thing," he mutters before getting down on his knees to examine the corpse. The half-orc strips the body of all possessions except undergarments, examining stuff if it seems serviceable or valuable then handing it over to his allies, before getting back up.

"Anyone recognise him?"

If none do, Caerth will suggest dragging the man back to town so that someone might identify him, before leaving the body in nature to be feasted on by wild animals.
 

Scotley

Adventurer
Once the Wererat is down Phar goes to check on his familiar and carries it gently back to the scene of the were rat's death. He shakes his head. "I know him not. Returning with the body seems the best we can do."
 

Knightfall

World of Kulan DM
Caerth looks down at the dead human with ill-disguised contempt.

"Unnatural thing," he mutters before getting down on his knees to examine the corpse. The half-orc strips the body of all possessions except undergarments, examining stuff if it seems serviceable or valuable then handing it over to his allies, before getting back up.
Caerth Quickly determines that the wererat's armor is rhino hide -- an animal that is rare on Harqual. It was likely created in the Fart South. It is in very good condition but it smells like unwashed fur. A bit of cleaning & minor mending and it will be quite servicable. He removes the dead beastman's cloak and amulet, which look like they might be more than mundane. There is a quiver with ten arrows. He doesn't find anything else on the dead man.

The wererat's spear lies on the ground near Raius, its tip bloody. And the foe's fine composite longbow sits on the ground near the old shack where the wererat dropped it. Caerth sees that the shack's door stands open.

JustinCase said:
"Anyone recognise him?"
Once the Wererat is down Phar goes to check on his familiar and carries it gently back to the scene of the were rat's death. He shakes his head. "I know him not. Returning with the body seems the best we can do."
Phar is glad to find that Featar isn't on death's door. The bird will need some time to recover even if magically healed. It's eyes are wide and it flaps its one good wing. Phar produces a hood and places it on the hawk to calm it.

"I'm a little worried about this wound," Raius says while gritting his teeth. "It feels like my skin is burning." The young soldier takes a look at the dead wererat. "I've never seen him either. He's not a local. I'm s-sure of that."

Aureus takes a look as well and shrugs her shoulders while looking a Caerth. She turns to Phar and says in elven, "I've never seen this human. Not the same ratman as on the isand."

Quinn nods in agreement. It's no one he's seen either.

If none do, Caerth will suggest dragging the man back to town so that someone might identify him, before leaving the body in nature to be feasted on by wild animals.
"I-it's a good idea," Raius gasps. He grabs his side suddenly and falls to his knees. "Ahh! It burns!"

"Poison," Aureus sniffs the air. "On the spear." She checks the arrows and shakes her head 'no' when she sees the look on Phar's face and his increased concern for his bird. "Not on the arrowheads."

Raius begins gasping for air and shakes violently before toppling over onto his side, his eyes closed. As you all move to help him, a voice rises in the air from behind you. You look up the gultch and see Sir Ghal and half-a-dozen soldiers up near the old farmstead's house. The knight waves in greeting. He obviously can't see Raius lying on the ground.

"Did you find the bastard who killed my father?"
 
Last edited:

JustinCase

the magical equivalent to the number zero
After telling his companions about the gear he strips from the corpse, Caerth collects whatever the others do not store away and puts it in his backpack to study later, or bring before his mentor.

When Aureus voices her concerns about poison, the half-orc nods in sudden realization. That’s what he was missing! The nagging gut feeling now clarified, Caerth is about to respond to the haakutan when suddenly Raius collapses.

The druid rushes to the man’s side, studying the venom’s symptoms in order to identify the particular poison and find the right antidote.

OOC: Not sure what to roll for that, so I’ll just do a d20 and let the DM add the relevant modifier.
[roll0]
 

Scotley

Adventurer
Phar looks up from his wounded familiar reluctantly. "We believe that fallen Wererat," he points for emphasis, "was the killer of your father. Now we need someone versed in healing or he shall claim another victim with the poison he used."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Quinn collects his belongings and places it upon his person,"I believe I can carry him to the castle if that is where a specialist would be."
 

Knightfall

World of Kulan DM
After telling his companions about the gear he strips from the corpse, Caerth collects whatever the others do not store away and puts it in his backpack to study later, or bring before his mentor.

When Aureus voices her concerns about poison, the half-orc nods in sudden realization. That’s what he was missing! The nagging gut feeling now clarified, Caerth is about to respond to the haakutan when suddenly Raius collapses.

The druid rushes to the man’s side, studying the venom’s symptoms in order to identify the particular poison and find the right antidote.
Caerth is stymied by the poison in the spear wound. Nothing about it seems familiar to him. Likely, it isn't the venom of an animal but a manufactured toxin that combines the worst elements of a poisonous plant with some sort of reagent. It seems fast acting.

OOC: Heal check > 1d20+3=5+3=8

Phar looks up from his wounded familiar reluctantly. "We believe that fallen Wererat," he points for emphasis, "was the killer of your father. Now we need someone versed in healing or he shall claim another victim with the poison he used."
Sir Ghal rushes down to your location to help with Raius. He is joined by four of the soldiers. "Damn! This is bad!" He waves up to the other soldiers at the top of the gulch. "Go tell Aeron we're going to need his help! And do it fast!"

"Sir, do you know what it is?" A guard asks.

"No, I've never seen anything liek this before. Such things are not my specialty." He looks at Phar. "How long has he been like this?"

Quinn collects his belongings and places it upon his person,"I believe I can carry him to the castle if that is where a specialist would be."
"Yes, take him up out of here, if he's safe to move?"

"Think... so," Aureus says in halted Common.

Sir Ghal looks at Quinn, "We'll have to risk it. My warhorse is tied up to the house's porch. The beast is of a strong breed and should be able to carry him back to Carnell." He motions to two of the guards. "Help Sir Quinn carry Raius to my horse then ride with him back to the village and take him straight to Aeron. The rest of us will stay here and deal with the dead wererat."

The guards move to obey the young knight. They help Quinn sling the man over the gladiator's shoulder while making sure his wound is staunched and his head is cradled. The way up feels a bit steeper than going down, but Quinn manages to make up to the farmstead without too much difficulty. The soldier's help Quinn up into the saddle with Raius slung in front of him. The guards mount and the three of them are soon riding back to Carnell.

"I hope he will be okay," Sir Ghal says. "Now, let's see this wererat." He studies the dead man's face. "I've never seen him before. He's not a local."

"I think I saw him on the Western Road." One of the guards kneels down next to the knight. "Yes, he arrived in Carnell late in the night, two nights ago, I think. He said he was looking for work as a mercenary. I told him we weren't hiring, and he seemed fine with it. He told me he'd ride on to the south towards Helt. I haven't seen him since then, until now."

"Did you get a name?" Sir Ghal asks.

"Otto, I think," the guard replies. "But if he came to Carnell to kill your father, I doubt that will be his real name."

"Wieland, was he traveling with anyone else? Did he say where he was coming from?"

"He was alone, sir. He said he was from the city of Huskk in Wolffire."

"I really hope that was a lie too," Sir Ghal says. "The last thing the Strandlands needs is conflict with Baron Recmair and his berserker army. But I seriously doubt Wolffire would hire a wererat. A werebear, maybe."

Sir Ghal turns to Phar. "Did he say anything to you before he died? Anything that would give us a clue to his origins?"
 
Last edited:

Scotley

Adventurer
Phar responds to the question. "Only a moment. We have only just dispatched this foe. I hope your noble steed can get him to help in time."

"The wererat's words were mostly just boast and threat. He implied he was servant to something or someone, but nothing he said was specific. He said that he would bite us and his curse would make us servants; to what he did not say." He considers for a moment then adds, "He wears a most unusual armor, the hide a very rare beast. Perhaps that is a clue to his origins." He nods at the armor. "Do you know ought of the range of the creature known as a Rhinoceros?"
 

Scotley

Adventurer
Phar responds to the question. "Only a moment. We have only just dispatched this foe. I hope your noble steed can get him to help in time."

"The wererat's words were mostly just boast and threat. He implied he was servant to something or someone, but nothing he said was specific. He said that he would bite us and his curse would make us servants; to what he did not say." He considers for a moment then adds, "He wears a most unusual armor, the hide a very rare beast. Perhaps that is a clue to his origins." He nods at the armor. "Do you know ought of the range of the creature known as a Rhinoceros?"
 

JustinCase

the magical equivalent to the number zero
OOC: Can Caerth make a knowledge (nature) check on the habitat of the rhino? [roll0]

Can't seem to load the RG properly, so please add the relevant modifier.
 

Knightfall

World of Kulan DM
Phar responds to the question. "Only a moment. We have only just dispatched this foe. I hope your noble steed can get him to help in time."
"It's a sturdy animal," Sir Ghal says. "Let's hope so."

Scotley said:
"The wererat's words were mostly just boast and threat. He implied he was servant to something or someone, but nothing he said was specific. He said that he would bite us and his curse would make us servants; to what he did not say."
"That is a bit disturbing," Sir Ghal muses. "As far a know, the Strandlands has never had a significant problem with werebeasts. Yes, an occasional werewolf roams into the land and causes problems for a while, but the senate is very vigilant when it comes to eradicating those with such curses. More often, they've had to purge vampires and other undead from the larger cities. The last vampiric purge was over 100 years ago, however. Perhaps doing so has caused a void of evil that wererats are now taking advantage of."

Scotley said:
He considers for a moment then adds, "He wears a most unusual armor, the hide a very rare beast. Perhaps that is a clue to his origins." He nods at the armor. "Do you know ought of the range of the creature known as a Rhinoceros?"
"Hmm, I don't think I've ever heard of such a creature before. It's definitely not native to the Thunder Lands. Of course, I might know it as something else. What does it look like?"

OOC: Can Caerth make a knowledge (nature) check on the habitat of the rhino? Roll: 10+16=26

Can't seem to load the RG properly, so please add the relevant modifier.
OOC: Sure he can and he knows all about the rhinos of Harqual. He knows that that true rhinos (as we know them) are rare on Harqual, although he's heard tales from Aeron about the large numbers of rhinos that exist beyond the continent's shores. The few rhino-like animals that exist on Harqual are found in a half-a-dozen large herds (known as crashes) on the savanna's of the Far South. They tend to live along the river systems of the Savanna of the Mist and Savanna of the Sun. While most of the humans and halflings living in that region call these beasts rhinos, the gnomes of the Heverkent Forest and the savanna-dwelling rakasta prides (that sometimes hunt them) call them teleos (or more correctly, a Teleoceras).

Caerth knows that the most common type of rhino living on the contient are the woolly rhinoceros that live in the Northlands of Harqual. While they aren't as numerous as other big animals living on the continent, they are more numerous that the teleoceras. Caerth can tell that the rhino hide was made from woolly rhino's hide not from a teleoceras's. Woolly's are often hunted by the human tribes known as Northerners and those use all of the animal. None of it is wasted. The wererat's rhino hide armor likely originated from the Northlands, although the wererat's features don't mark him as a Northerner. More than likely he stole it or killed its original owner.

Note that on Kulan, Pleistocene megafauna still exist throughout the world, although the numbers of these animals aren't as substantial as normal animals. Harqual, however, is one of the few continent's of the world with more numerous types of megafauna that once existed on North America (and a few key choices from Eurasia and South America -- thus the woolly rhino). This includes american lions & cheetahs, camelops, dire wolves, giant beavers, giant polar bears, giant sloths, glyptodons, mammoths & mastodons, short-faced bears, smilodon, stag-moose, etc. :D

Direct link to Caerth's PC sheet on the RG: [v.3.5] Rogues Gallery: Aerie of the Crow God PbP Campaign!
================================
[MENTION=49929]Scott DeWar[/MENTION]: FYI, I'm going to post another reply specifically for Quinn. It will go up today. (Knock on wood.)
 
Last edited:

Knightfall

World of Kulan DM
Quinn in Carnell
Quinn spurs on the horse with the two soldiers riding beside him. The distance to Carnell goes considerably faster than it had on foot and soon the village comes into view. One of the soldiers that rode ahead to tell Aeron about Raius's plight meets them on the road.

"Sir Quinn, Aeron is waiting at Gurnard's Arms," he says as he reins in his horse as the trio approaches. Quinn and the others don't stop heading directly into Carnell. The other soldier follows them but doesn't push his horse as hard as the beast is already tired from the ride out to the farmstead and rush back to the village.

Quinn and the soldiers rein in their mounts in front of the small inn and Aeron is waiting outside. He tells Quinn to take Raius down off the horse and place him on the ground. He then casts a delay poison spell on the fallen warrior.

"That will keep him safe for now," Aeron says. "Take him inside and I will see if I can purge the poison from his system using my herbs. Unfortunately, I cannot cure the poison magically today. I've had a busy day helping people with more mundane concerns and have used up most of my energy." The man looks a bit tired.

One of the soldiers helps Quinn take Raius inside the inn where Rosemergy has prepared a bed upstairs. Soon Raius is resting and his color seems better. Aeron tries to purge the toxin from his system, but he is soon shaking his head in frustration. "There isn't anything else I can do for him. My spell will only delay the poison for part of the day, and I don't have another one prepared." He looks at Quinn while Rosey looks on with concern. "We might have to take him to a healer in Belporte although I was thinking of doing that for Lorien anyway." He pauses and sighs. "Your friend seems to be getting worse not better. I can't even wake him anymore. It's almost like the trauma is in his soul."

"Since Raius is a recognized soldier of the Standlands, shouldn't you be able to get him treated at Fort Symas?" Rosey asks.

"Yes, that's a good idea." Aeron nods in approval. "And I'll see if Lady Pendour can get us permisison to take Lorien there as well. Stay with him Rosey." Aeron leads Quinn out of the inn and up the hill to Pendour Manor. The guards let him and Quinn pass into the manor; the guards salute Quinn as he passes. They find Lady Pendour sitting in the hall going over some documents. She looks haggard.

"Aeron, is Raius okay?" She asks.

"Yes and no," the healer replies. "I've magically delayed the poison in his body, but he's going to need a more skilled healer if he's going to live. I'd like your permission to take him, and Lorien, to Fort Symas."

"So, the bard is still unconscious then?"

"Yes Your Ladyship," Aeron replies.

"Very well, I will prepare the documents you'll need." She looks at Quinn. "Sir Ghal told me what happened to his father. Did you and the others catch the villain who murdered him?"

OOC: Heal check > 9+14=23 (not high enough)
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Quinn does all that he is told to do when traveling to the Inn and carries Raius in with the help of the other soldier. With no knowledge of poisons, Quinn can only stand and nod sagely. as he heads to the Manor he feels weighted and feet leaden, but he has a duty to perform for her ladyship and all in the manor.

He salutes back when saluted which lifts his spirits a bit, but what makes his steps more sharp is the fact he is about to be in attendance to the lady of the manor, and she needs hope. before entering the Manor proper he takes several minutes to remove dirt from fighting and travel, with no recourse to hide wounds, blood and damage to his clothing.

In the presence of Lady Pendour, he answers her questions as aif giving a report, softening any of the worse of the details as well as he knows how.
 

JustinCase

the magical equivalent to the number zero
Caerth thinks for a few moments while studying the corpse and the armor.

"That's made from the hide of a woolly rhino," he points to the armor. "Most propably from the Northlands, although this guy doesn't seem to come from that place. Probably stole it, or killed the previous owner."

The half-orc raises an eyebrow, and adds with uncharacteristic wit, "A wererat criminal. Who would've guessed."
 

Scotley

Adventurer
He waits stoically as the Lady prepares the documents. He unconsciously smooths the feathers of his familiar who he still cradles protectively.

Phar quirks his lips at the Half-Orc's unexpectedly humorous turn of phrase. Stress brings out the most interesting behaviors. Such thoughts only partially distract him from the dire situation of his companions.

Phar puts his keen elven eyes to work helping Aureus, but it is his feet that do the trick as a floor board rocks under his step revealing that it is loose. He bends to the hole. A smile plays across his lips at the sight of platinum in the pouch, but he ignores the coins in favor of the pommel shaped vial which he takes gingerly and wraps carefully in a spare shirt. "This might help the healers figure out the best treatment for our fallen companion", he observes.

The map and note cause his brows to knit in thought. "Well, well, it looks like our ugly friend outside, Odilos I presume, did not follow his orders." He taps the paper in frustration. "But who is the 'bastard son' and the 'breeder'? A couple? Mother and child? Curse this absent scribbler for neither being more specific nor signing his scrawl." He blows out his breath though his nostrils. "I guess we should return to the village and see if there are a pair of relative newcomers, one male, one female in town? I don't expect this little place gets all that many emigres." He shakes is head. "If that fails I guess there is nothing for it be to return to the tower and see if this Odilios made contact with the wereman there. Unless of course there is another in town." He adds ruefully, "We really must get some silver weapons."
 
Last edited:

Knightfall

World of Kulan DM
Quinn does all that he is told to do when traveling to the Inn and carries Raius in with the help of the other soldier. With no knowledge of poisons, Quinn can only stand and nod sagely. as he heads to the Manor he feels weighted and feet leaden, but he has a duty to perform for her ladyship and all in the manor.

He salutes back when saluted which lifts his spirits a bit, but what makes his steps more sharp is the fact he is about to be in attendance to the lady of the manor, and she needs hope. before entering the Manor proper he takes several minutes to remove dirt from fighting and travel, with no recourse to hide wounds, blood and damage to his clothing.

In the presence of Lady Pendour, he answers her questions as aif giving a report, softening any of the worse of the details as well as he knows how.
"So it was a wererat, as you and the others originally suspected," Lady Pendour replies. "I am glad that you were able to find him and mete out some justice for Lord Ebal. It's unfortunate that the beast couldn't be taken alive, but it sounds like it didn't give you a choice. Well done to you and your allies, Sir Quinn."

"Caerth and the others will bring back the body, of course," Aeron surmises. "Hopefully we can discover why the creature did what it did and the identity of its master."

"I hope so," the lady says with a sigh. "This attack so soon after having my husband's body back can't be a matter of bad luck. There has to be a connection."

"We must consider all possibilites," Aeron says with a nod.

Lady Pendour stands and Aeron bows. "I will draft those documents for you immediately. Wait here, Aeron." She looks at Quinn. "You should return to your companions and help them bring back the wererat's body."

"Tell Caerth to take it to our home and place it on the old bier at the back of the cottage," Aeron adds. "I want to make sure it doesn't carry any diseases before anyone else inspects it."

Aeron waits for the lady while Quinn heads out of the manor the way he came. The guards salute him again as her leaves.

Caerth thinks for a few moments while studying the corpse and the armor.

"That's made from the hide of a woolly rhino," he points to the armor. "Most propably from the Northlands, although this guy doesn't seem to come from that place. Probably stole it, or killed the previous owner."
"That doesn't surprise me," Sir Ghal says. "Everything I've heard about this breed of werebeast is that they are notorious thieves."

JustinCase said:
The half-orc raises an eyebrow, and adds with uncharacteristic wit, "A wererat criminal. Who would've guessed."
Phar quirks his lips at the Half-Orc's unexpectedly humorous turn of phrase. Stress brings out the most interesting behaviors. Such thoughts only partially distract him from the dire situation of his companions.
"Indeed," Ghal chuckles drily.

Scotley said:
Phar puts his keen elven eyes to work helping Aureus, but it is his feet that do the trick as a floor board rocks under his step revealing that it is loose. He bends to the hole. A smile plays across his lips at the sight of platinum in the pouch, but he ignores the coins in favor of the pommel shaped vial which he takes gingerly and wraps carefully in a spare shirt. "This might help the healers figure out the best treatment for our fallen companion", he observes.
"Ah, you've found the poison," Sir Ghal says. "We must get it back to Aeron as quickly as possible."[/COLOR]

Scotley said:
The map and note cause his brows to knit in thought. "Well, well, it looks like our ugly friend outside, Odilos I presume, did not follow his orders." He taps the paper in frustration. "But who is the 'bastard son' and the 'breeder'? A couple? Mother and child? Curse this absent scribbler for neither being more specific nor signing his scrawl." He blows out his breath though his nostrils. "I guess we should return to the village and see if there are a pair of relative newcomers, one male, one female in town? I don't expect this little place gets all that many emigres." He shakes is head. "If that fails I guess there is nothing for it be to return to the tower and see if this Odilios made contact with the wereman there. Unless of course there is another in town." He adds ruefully, "We really must get some silver weapons."
"I haven't seen anyone else pass through recently that matches that description," Wieland notes. "This one," he points to the dead wererat. "He didn't mention anything about looking for anyone or knowing any of the locals."

"And the name, Odilos, is definitely not a Falcûnian name, so he's not from Wolffire, no mater what he claimed. That's good to know," Sir Ghal adds. He rubs his chin thoughtfully. "In fact, it sounds more western in origin. He could be from somewhere near Pretensa, maybe."

"The name almost sounds Izmirian," Wieland notes. "But, he didn't speak with an accent. He sounded like he could be from Wolffire."

"Something to figure out later," Sir Ghal says. "As Phar suggests, we need to check in Carnell and see if there are any more strangers lurking around. I doubt it. Visitors rarely go unnoticed." He motions to Wieland. "Find something to wrap the corpse. There might be something in the farmhouse but be careful in there."

The guard nods and rushes up the gulch to the old house while you all wait near the body.

"If we can't find this 'bastard' in Carnell, I think you're right, Phar. You'll have to go back to Gurnard's Head and question the other wererat. He's probably involved or knows something. If you can, bring him back to the village. It doesn't sound like he'll come easily. I can assign you more help. If you come in numbers, he might surrender."

Wieland comes back with an old rug that has seen better days. It is duty and pock-marked. Something has been chewing on its edges. "Lady Pendour should have someone knock that old place down," Wieland suggest. "It smells terrible in there."

"We'll worry about that later," the young knight replies. He works with Wieland and the group to wrap the dead wererat in the old rug. It doesn't take long after that to drag the werebeast up the gulch and sling it over Wieland's saddle. All the other horses were taken back to Carnell, so you have to walk the horse back to the village. The early morning has turned to late morning and Caerth knows it will soon be time for Low Luncheon*. By the time Carnell comes into view, Wieland's stomach is growling.

"I shouldn't have skipped my morning meal," he says while holding the reins of his horse.

OOC: *Commoners eating a daily fare of bread and cheese and some ale or mead. The time for this meal is just before Noon. High Luncheon, in contract, happens between 1 or 2 P.M. and consists of a larger meal shared amongst the community.
 
Last edited:

Scotley

Adventurer
Phar shakes his head. "Having met the fellow, I can't picture him surrendering. I hope I am wrong and overwhelming force will motivate him otherwise." On the walk back he has time to consider the words of the others. "We must share what we've learned and hope someone else can fill in a missing piece or two." The smell of blood still fresh in his nostrils he shudders at the talk of food, but says nothing.
 

Advertisement

Top