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Kulan: Knightfall's Heroes of Carnell Game [IC]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
*Ungh!* is Quinn's only verbal response, though it is plain that it hurt his pride plenty. He nods to the use of the magical climbing rope.
 

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Knightfall

World of Kulan DM
Aureus takes Quinn's grunt as a sign of approval for her to use the rope. She says a command word in her language that none of the others understand. The rope uncoils from her hand and snakes up the tower to a damaged section of the wall. As it moves it knots itself over and over before disappearing into the hole. She tugs on the rope once before beginning to climb. She ascends the tower with ease and disappears into the hole. She made it look easy.

Part of the rope disappears inside with her then slides back out part way. She sticks her head out of the hole shouts at Phar. "Tied off. But, floor, shifty damage. Danger. Care needed to climb. One at time."

OOC: The magic of the rope, when knotted, reduces the Climb check by 10. (The DC is now 12 to Climb to the hole in the wall.) | Aureus: Climb check>> 1d20+11=23, Spot Check (saw that the area around the hole could collapse) >> 1d20+14=25
 
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Knightfall

World of Kulan DM
Aureus ducks her head back inside. Just before the first of the heroes begins to climb, Phar hears his long-time companion call out. "Wait! Backstand!"

A sound comes out of the hole, like stone being scraped over wood. There is a crumbling sound a few loose stones tumble away from the tower. Dust pours out of the hole but the wall does not collapse.

"Now. Safety. Climb," Phar hears her say.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"One person at at time to climb, please use caution, the footing is . . .shifty. Uh, loose debris."

take 10 for climb for 21
 

Knightfall

World of Kulan DM
Phar attempts to follow Quinn up the rope but even with the knotting of the magical rope, he fails to judge his grip and footing correctly. He loses his grip and falls to the base of the tower. He is luck the damaged opening wasn't higher up the tower. He is bruised but not seriously hurt. It is mostly his pride that is damaged. With a sigh, he casts the spell he'd hoped to save for a more appropriate time and flies up to the hole.

OOC: Climb check for Phar > 1d20=7 (failed by 5 or more). Falls but it is less than 10 feet, so the damage is nonlethal (1d6=2). (I would say he wouldn't activate feather fall in this case.) | Casts fly.
 

JustinCase

the magical equivalent to the number zero
Caerth hides his grin behind his hand and walks up to the rope. Pulling it gently to test it, the half-orc nods and starts his climb.

OOC: Climb check: [roll0]
Edit: Darn, that's not good...
 

Knightfall

World of Kulan DM
"One person at at time to climb, please use caution, the footing is . . .shifty. Uh, loose debris."
Phar translate the hutaakan rogue's words for Quinn the others. Quinn takes the initiative and climbs up to join Aureus. He finds that she has wedged what looks like wooden parts of an old cot against the stones of the old wall in such a way as to bridge the gap between the opening and the open floor under it. The stones of the wall are still shifty and Quinn can see that the wedged in wood is the only thing keeping the floor and walls from coming apart completely. He is unsure how long it will hold.

Quinn finds himself in a small, triangular-shaped room. There is another old cot, rotted, with a sturdy chest sitting next to it. Another chest sits opposite of it where the other cot likely sat before Aureus broke it apart to use as a makeshift brace for the stonework. Both chests are open and empty. There are few odds and ends sitting on the other cot. Old keepsakes and scraps of paper.

The entire room is slick with moisture. The opening has left everything damp and musty. Several small puddles of water slowly drains and drips through the partially collapsed floor. There is a simple wooden door leading to the interior of the tower. It is slightly ajar and covered in mold. Aureus is studying it intently when Quinn enters through the opening.

He hears a curse of dismay from outside. Moments later, Phar flies up and through the opening and alights onto the floor next to Aureus. His face is red and his hands have rope burns.

[sblock="OOC"]As I mentioned on the OOC thread, Aureus doesn't speak any standard Harqualian languages. She can only effective communicate with Phar, which is why I've replied the way I did above to this post.[/sblock]
 

Knightfall

World of Kulan DM
Caerth hides his grin behind his hand and walks up to the rope. Pulling it gently to test it, the half-orc nods and starts his climb.
While the rope is tied off properly, Caerth finds that the climb isn't as easy as Aureus made it look. The stonework is very uneven and moisture has already made the rope slick. He fails to climb up, but he doesn't fall from the rope as Phar did.

It's almost like the tower is a living entity taunting him, telling him that he cannot enter.
 

Knightfall

World of Kulan DM
Lorien looks at the rope with a sense of uneasiness. He takes his turn, after Caerth gives up the rope. He climbs nearly half way to the opening before a stone gives way under his foot and he falls against the wall with a thump. He grip gives way and he tumbles down next to the half-orc druid.
 

JustinCase

the magical equivalent to the number zero
Caerth is no longer grinning. "Harder than it looks," he states matter-of-factly.

OOC: Can I try again, or is it 'fail once, no retry'?
 

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