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Kulan: Knightfall's Aerie of the Crow God Game (IC)

JustinCase

the magical equivalent to the number zero
Caerth nods. They need to get rid of those rooks.

”Let me go see,” the druid says, and he dives forward. As he does, his body elongates, his limbs merge with his torso, and he decreases in size until a small snake slithers silently up and inside. He goes as far as he dares, hoping to see the number of rooks and what they are doing.

OOC: Wild Shape into a small viper snake, then scout ahead unless it is too far or too risky.
 

Knightfall

World of Kulan DM
Caerth nods. They need to get rid of those rooks.

”Let me go see,” the druid says, and he dives forward. As he does, his body elongates, his limbs merge with his torso, and he decreases in size until a small snake slithers silently up and inside. He goes as far as he dares, hoping to see the number of rooks and what they are doing.

OOC: Wild Shape into a small viper snake, then scout ahead unless it is too far or too risky.
While the others prepare themselves for battle, Caerth quickly slips into viper form and slithers forward to scout up and through the door. Sticking to the shadow of the doorway, he quickly counts seven rooks in the main hall of the tower. They are not being quiet and are fighting over the scraps of dead baby scrags and what looks like a bloated shark carcass. One of the rooks seems more formidable than the others. It wears a bloodstone gem in its left eye-socket.

The rooks don't see or hear him in his snake form.

OOC: I believe him moving would count as an action for round 1, since wild shape is a standard action, which is his action for the surprise round. You can choose to stay where you are and attack or double move back out of the tower (for round one). Timmins, Gareth, and Aureus will all hold their actions for round one until you come back out, if that's what you choose.

Regardless, roll both a Hide and a Move Silently check for me for round one, if you have him stay in the tower! You don't have to roll if you get out, quickly!

Reminder! The rooks have a Frightful Caw ability that can cause fear to all those within 300 feet. They also carry disease. Did you remember to restock up on wax? (Note that while Aureus is a 1st-level divine bard now, she doesn't have any ranks in Perform.)

Quinn readies his bow as quietly as possible.
You watch as Caerth changes form into a snake and slithers ahead to check out the doorway clandestinely. Aureus backs him up while staying out of the doorway. She motions for her blade but then holds off until she is sure what the druid sees.

You note that most of the others draw blades, although Quinten readies his shortbow and Wieland unclasps a sickle (made of mithral) from his belt. None of them move forward. They seem content to let Caerth lead the way. You note that Brutus doesn't ready a weapon and looks around a bit confused as what to do. He has this look on his face like he wants to charge forward.

OOC: If no one stops him, Quinn can tell that Brutus will charge up the stairs and through the doorway (on his turn in round one). Quinn's seen that look in the arena before.
 

Knightfall

World of Kulan DM
Quinn holds a hand up to Brutus for him to wait, hoping he will understand the gesture.
The young half-ogre nods to Quinn. He fingers the strap for his greataxe but doesn't unleash the weapon. He watches the doorway with wonderment. He wonders what Caerth will do next.

OOC: BTW, Brutus is based on the half-orc from Tome of Horrors not the one in Savage Species, so he's medium-sized.
 

JustinCase

the magical equivalent to the number zero
Caerth returns swiftly, satisfied to now have a number.

”Seven,” the druid says as he comes out of his Wild Shape and turns back into the familiar half-orcish form.

”One has a gem for an eye. Must be the alpha.”

With a soft whistled tune, Caerth lets his owl Screech know to stay out of this fight.

OOC: Using that double move to return quickly and inform the others.
 

Knightfall

World of Kulan DM
Caerth returns swiftly, satisfied to now have a number.

”Seven,” the druid says as he comes out of his Wild Shape and turns back into the familiar half-orcish form.

”One has a gem for an eye. Must be the alpha.”

With a soft whistled tune, Caerth lets his owl Screech know to stay out of this fight.

OOC: Using that double move to return quickly and inform the others.
Aureus gets close and whispers to both Caerth and Quinn. "I still have my rope." She points to opening above. "I could get in that way and attack from the stairs, as long as there aren't any surprises up there."

"If I can get close enough to the door, I can cast fireball through it," Phar whispers. He looks at the steps leading up. "But I don't think I could aim it properly from down here. I'd have to be near the door."

Brutus sticks his head into the conversation. "Can't we just rush 'em. Please?" He keeps his voice low, but his heritage makes even his lowest tone rumble in his chest. Everyone looks at the door but nothing happens.

"Brutus, just wait," Timmins insists quietly. "They've been here before. We need to follow their lead." He looks at Caerth. "While I'm not much of a climber, I might make it up with that rope."

"I can too," Meridith says with hushed eagerness. "And so can Wieland."

Her cousin nods and then looks at the sheriff.

Gareth just shakes his head 'no'. Quinten does the same.
 

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