Breva shrugs at Vinny's strong reaction to the privy. "A necessary evil I suppose. Shall we leave this place for now?"
"And we needed somewhere to dump the mimic's waste as well," Lowenan adds. "It wasn't very clean.""UGH! Gah! PHatoo!!"
Vinny caughs, spits sputters and gags as he backs away from the privy. "That is nasty. needed down here I am sure, but nastyy!"
"As fast as we can," Custodio agrees. "Let's get out of here."Breva shrugs at Vinny's strong reaction to the privy. "A necessary evil I suppose. Shall we leave this place for now?"
Vinccenzo inspects the floor around the petrified wizard to see if there are any pieces of the wizard in the rubble pile or anything else that could be useful. He finds several discarded small chips that could be put back in place on his arms but none for the petrified wizard's face or his missing finger. He also finds a tarnished ring in the pile of rubble and he disturbs a tiny mouse that skitters away along the wall.
The two ex-guards move into the small barracks room and move to the two chests. Arnona produces a key and unlocks both of the chests. Silagord pulls out a spellbook, pouch of coins, and a few other items that look to be personal. He willingly hands over his spellbook to Vinny, although the Sectarian Guard can tell it pains the young man to do so."Loremaster, let the Knight know we must leave for now but will return."
"Lady Arnona and Siligord, please retrieve your belongings quickly."
Vinny follows and watches the two closely.
"Quickly," Custodio adds.Breva considers the knights perilous situation and shakes his head. "Once you explain things we really should go."
Tuck listens to the conversation with interest, but is then strangely intrigued by the mouse fleeing from Vinny searching the floor.
Calling over to Mutt, the kobold instructs the dog to catch the rodent.
His guts tell Tuck that somehow the mouse is important. Either there is significance to its presence here in this room, or it could come in useful later.
The mouse squeaks in fear as Mutt corners it and then Tuck rushes in to scoop up the miniscule animal. It shakes with fear in Tuck's hands but has more to fear from Mutt than the kobold.Upon seeing the mouse chase Breva moves to see what is happening.
"If it has spent its life here," Lowenan says. "Then is will probably die the moment you take it beyond the double doors past the golem. We have seen some rats down here before and there is a room southeast of the entry point from the guard post that seems to be a lair for giant rats. There are giant spiders in a room to the west and giant beetles in a room to the southwest. We avoided them whenever possible."Upon catching the little rodent, Tuck inspects it thoroughly. There seems to be nothing out of the ordinary about the mouse, and the kobold nods to himself.
"I will be keeping this one close by, to check the temporal effects as we're leaving," he states, still unconvinced that the mouse is not a spy or something.
Then Tuck and Mutt are ready to go.
Tim says to Akos, "Sign to him, and tell him that we will return with help, but because time passes differently here, it might be awhile. Tell him not to give up hope. I do not intend to sit by while an innocent suffers. I know nothing about the Djinni, but seeing his loyalty to her is enough for me. No one can command that kind of loyalty through cruelty, callousness, or fear."
While the others head for the exit, Tim and Akos say behind to explain the situation to the knight. He nearly drops his sword in shock. At first, he doesn't believe Akos and it takes precious minutes for the Loremaster to convince him of the truth. Once he realizes his life is at stake and that the others must leave, he nods to Akos and moves to the altar.Akos nods at Tim and takes some time to carefully sign the intent to the knight.
Once Akos has done all he can, he and Tim follow the others down the corridor in the direction of the entryway. The DMK closes the double doors to the portal room behind them. He will guard the room and the genie with his life, Tim is sure of the man's resolve.Neurotic said:At the end, he takes a moment to heal the genie once more, pulses of healing light passing more easily through the portal now that the combat is over. But the energy is still weak, dissipating as it passes through the planar rift.
Genie healing vs AC 10; healed: 1D20+4 = +4 = 22
2D6 = [1, 5] = 6
Genie healing vs AC 10; healed: 1D20+4 = +4 = 24
2D6 = [1, 4] = 5
OOC: full round action or two to carefully sign - taking 20 if there is time + 2 standard actions to heal (1 if we DO NOT have time to do it)
Loremaster took the warning seriously and he drank water while observing knights responses and chewed on some rations since he didn't need the mouth to speak. His monastery life enured him to the demands of the body, but there was no need to make it worse than it has to be.
Fort vs hunger: 1D20+9+2 = +9+2 = 24
Tim pulls the double doors shut behind him and Akos. (The Loremaster and Falen are forced to squeeze into next to the Big Tim.) It is not a simple thing. The temporal effect makes the half-ogre strain his muscles as he pulls the door shut.As Tim makes his way out, he pauses for a few moments*, to take one last, long, swig of water, and to pop another handful of trail rations into his mouth. Then he quickly continues on his way.
Tuck and Mutt are forced against the southern wall of the room alongside Breva. The smell of Mutt's poop increases to the horrible smell in the small room, but Tuck and Mutt are used to bad smells.Tuck feels it, his stomach becoming a pit of hunger and his bowels acting up, as well. As a kobold, however, he is used to thirst and hunger, and despite the lack of privacy in a kobold warren, Tuck has learned to relieve himself away from non-kobolds. He'll manage.
Mutt, however, is a creature of instinct mostly. A distinct smell wafts through the hall as the dog poops in the corner, then whines about feeling utterly exhausted.
"I know, big boy," Tuck tries to calm the canine down, and he takes out his waterskin, drinks a few sips before giving some water to his dog.
Vinny watches as all but one of the ex-guards succumbs to the effect of time snapping back to normal. He knows he should feel sorry for them but...
"I could use some food and water if you would. I don't think they can eat right now, much less cast magic." The last is directed to Akos, "We'll just have to haul them up. Becareful of the cat familiar. It is in a bad state."OOC:
Fort Save: 1D20+13 = +13 = 17
Breva weathers a brief wave of nausea and then stands tall and takes a deep breath of fresh air outside. "Perhaps we should have made use of that stinking hole back inside after all," he comments wistfully. "Does anyone need a bit to eat? It seemed to help?" he asks offering rations and water to prisoner or party member alike. He looks at the changing words and shakes his head. "I can't make anything of that. Does it tell any of you something useful?" He is particuluarly curious if Lowenan or the Sorcerer is willing to comment.