Current AC: 27/14/27 while immobile (+ haste)
+4 against the chaotic due shield of law
AC 30/17/30
When moving: lower all AC numbers by 2
Smites: 3/6
HP 54/81
Saves:
+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism) =
14
Reflex: +2+0+1+1 (haste) +2 (heroism) =
6
Will: +8+4+1 +2 (heroism) =
15
+2 alchemical silvered warhammer of disruption with heroism
Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)
with haste, it is +17/+17/+12
Damage: 1d8+8+4
Critical: 20/x3
Active spells:
14 hours Consecrate gives -1 penalty on
attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check
70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)
7 days Celestial brilliance 35' emanation for damage with light reaching 70'
Undead creatures take 1d6 points of damage each round they are within the bright light.
Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.
Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.
Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)
Smite: +1 (cha) to hit / +10 (effective turning level)
Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
4/5 Bless x2, Foundation of Stone,
Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3
Consecrate, Ghosttouch armor, Remove Paralysis,
Spiritual Weapon (D)
1/3 Holy Storm,
Mass Conviction (+3),
Downdraft, Stone shape (D)
1/2
Celestial Brilliance, Recitation,
Spike Stones(D)
Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12