Knightfall
World of Kulan DM
Savina de Braose, Queen of Izmer, The Mithral Monarch of the Way
Stats: hf / 5th level aristocrat, 5th level wizard, 10th level sorcerer of the Way / lawful neutral
Homeland: The Kingdom of Izmer
Source: D&D: The Movie
Personality: Quiet, calm, and strong-willed.
Description: Savina de Braose comes from a bloodline rich in magic and her royal tutors were so impressed with her raw abilities they began her training early. She has become a very good wizard in a very short period of time and an even better practitioner of the Way.
Fortunately for the kingdom, she is also strong-willed – like her father was before her – and wasn’t afraid to challenge the old Wizards’ Council with her social reforms for Izmer. These reforms have changed Izmer a great deal in the last 25 years since the Dragon Conflict over Sumdall.
These changes have brought about the reformation of the government to include a new council made up of wizards and non-wizards. Gone are the race and class restrictions on who may be considered a noble and the new council, called Izmer’s Chamber, is made up of merchants, city guild masters, dwarves, elves, halflings, orcs and even sorcerers, as well as wizards. In fact, Izmer’s Chamber has more sorcerers on it than wizards.
Of course, these changes have brought new problems for the Kingdom of Izmer. There is as much backbiting and sniping in the Chamber as there was on the old Wizards’ Council. Chamber gatherings tend to be loud, drawn-out affairs that have erupted into full-scale brawls in the past. None dare brawl in the Chamber when Savina is there, however.
Savina has become more serene and poised, as she has aged. She still has to bend to the will of the Chamber in most cases but now has the right to veto any proposal she deems not in the best interest of the people. She has rarely had to use this veto, which is an encomium to the Chamber’s ability to get things done when it’s really needed.
Stats: hf / 5th level aristocrat, 5th level wizard, 10th level sorcerer of the Way / lawful neutral
Homeland: The Kingdom of Izmer
Source: D&D: The Movie
Personality: Quiet, calm, and strong-willed.
Description: Savina de Braose comes from a bloodline rich in magic and her royal tutors were so impressed with her raw abilities they began her training early. She has become a very good wizard in a very short period of time and an even better practitioner of the Way.
Fortunately for the kingdom, she is also strong-willed – like her father was before her – and wasn’t afraid to challenge the old Wizards’ Council with her social reforms for Izmer. These reforms have changed Izmer a great deal in the last 25 years since the Dragon Conflict over Sumdall.
These changes have brought about the reformation of the government to include a new council made up of wizards and non-wizards. Gone are the race and class restrictions on who may be considered a noble and the new council, called Izmer’s Chamber, is made up of merchants, city guild masters, dwarves, elves, halflings, orcs and even sorcerers, as well as wizards. In fact, Izmer’s Chamber has more sorcerers on it than wizards.
Of course, these changes have brought new problems for the Kingdom of Izmer. There is as much backbiting and sniping in the Chamber as there was on the old Wizards’ Council. Chamber gatherings tend to be loud, drawn-out affairs that have erupted into full-scale brawls in the past. None dare brawl in the Chamber when Savina is there, however.
Savina has become more serene and poised, as she has aged. She still has to bend to the will of the Chamber in most cases but now has the right to veto any proposal she deems not in the best interest of the people. She has rarely had to use this veto, which is an encomium to the Chamber’s ability to get things done when it’s really needed.
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