FireLance
Legend
You know, a two-tier threshold might work for something like this.I'm thinking of the Medusa, and here's how I'd want it to work:
* Low-level characters just get turned to stone instantly
* Higher-level characters turn to stone slowly, but can fight through the effect, and it dispels when the Medusa dies
(So the powerful warrior can stagger towards Medusa, slowly turning to stone, slowing down, stiffening up, and finally gets to melee range just as he's almost done, and swings, lopping her head off*.)
Medusa's gaze:
25 hp or less: Instant petrification - make a saving throw or be petrified.
26 hp or more: Creeping petrification - make a saving throw or take 10 hp of damage; second failed save: you are also slowed; third failed save: you also take a -2 penalty to attack rolls; fourth failed save: you are immobilized instead of slowed; fifth failed save: you are petrified.
EDIT: This way, each failed save gets you closer to petrification, either by dropping your hp below the threshold, or by moving you along the creeping petrification track.
Last edited: