I don't get what the point of this post is. What the design team has made clear is that they intend to listen to our opinions. I think everyone who's not into at-will blasty magic should speak up as loudly as they feel like.
People should stop trying to control the way other people choose to express their opinions. Let WotC worry about who to listen to.
Personally I was somewhat reassured by Mike Mearl's comment in the chat thing that they don't want at-will magic to be just refluffed weapons, but more like -- you create a small amount of acid alchemically, which could be weaponized. That's more appealing I suppose.
I don't think my apprehension is coming from a particularly grognardy place, I just think at-will blasty magic is by necessity lame and plinky, and I don't want magic like that.
Unless it had a sense of humor about it. Then I could be won over. But that is unlikely.
If it's like Ice Dagger, Acid Splash, Fire Lance -- no thanks, too contrived/symmetrical.
I quoted with with the intent of snipping out some pieces to illustrate and agree...but then, it seems, there's nothing in here that needs snipping.
What this speaks to, I think/as I'm reading it, is the inherent issue...and potential problem...WotC is facing with 5e.
It is an inherent divergence of who/how people
approach the game.
Namely...There are those who think/want/expect the magic is there for/as any other piece of the
crunch of
building my character. How much/often can I do this? How much damage can I do? How long does it take? Is there some "feat" that let's me do XYZ with it? Can I "keep up with the Joneses" swinging the swords and not feel "useless"?
Then, there are those who think/want/expect the magic is there for/as any other piece of the
fluff of
creating their character. The questions are, for the most part the same...but the
perspective from which they are asked is completely different.
Is there a third (or fourth, fifth, sixth...) party who wants/uses both or something else entirely? I don't know. I would suspect so. But they aren't the ones arguing on ENworld over every little piece of info we get about the new game. lol.
It's a question of a game of [or perspective/approach to that game for] Crunch/mechanics or Fluff/flavor. Is it a game "built to be won/beaten 'cuz I'm the bestest there is at wut I does' mentality" or a game "created to be experienced/enjoyed without an 'I win! I'm the bestest' mentality"?
The journey or the destination?
It is not a question I have an answer for...and I suspect WotC doesn't either. I do not, for a moment, envy their position.
But, all in all, I agree with everything you say here. It's/I'm not saying this is "goodrightfun" and others are "badwrongfun." Just that I agree with this perspective and hope, very much so, that 5e is able to find that ever-so-elusive "sweet spot" (personally, I think options is the best way of doing this...but there might be some other way I hadn't thought of) to make both camps happy...because, like it or not, they are distinctively different camps from the very way they approach the game.
--SD