Bolding: You released information about what an open game license or licensing for D&D may look like, and you're looking at releasing that fully next year?
Mearls: From our timeline we're looking at early next year.
Bolding: What's the kernel of an idea on what an OGL or licensing may look like?
Mearls: I don't want to go into too much detail because a lot of things are up in the air, but I will say that when 3rd Edition launched in 2000 there was this land rush mentality, and I think it makes sense from a business perspective. If you're a third party publisher you want to make sure you're the first to the market. Well, in their rush, you end up with people designing their adventure without the DMG. I was one of those guys. We want all the resources available, we want all the materials available, we want people to have been playing the game. We also want the audience to be informed.
I'll use the magic as an example - we want the audience to be informed and know that if anyone does anything that lets you have two concentration spells at once they've broken the game. You can't have cloudkill and hold person at the same time. Now, in your home game, you can do whatever you want. We just want everyone to know how the game works and want everyone to know what's out there in the system and what we learned from playtests before we turn everything loose.