L&L - Hope for a Hex Grid! March 27, 2012

Hussar

Legend
It's up Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 03/27/2012)

I love the Burst, Blast and Area spells in 4th ED, but I have to admit that I have been secretly praying you guys would bring back my beloved Cone and Line spells. Will you guys be bringing those effects back to mages near me?

Right now, the design of the game does not assume by default that you are using a battlemat and miniatures when adjudicating combat, and as such we feel confident that spells like cone of cold could be cones, and lightning bolt could be a line, without having too many problems. However, when we present the rules for using a grid for combat, we're going to want to present ways to convert those spells into the more grid-friendly areas like bursts and blasts. We can also present the grid-based versions of bursts, cones, lines, etc. found in the 3.5 Edition of the game. Moreover, we don't even have to limit ourselves to a square grid, and could present the rules for playing on a hex grid too, allowing each group to determine what fits their needs best.

This should make lots of people happy.
 

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My preference is first for no gird at all, then for a square grid with 1-2-1-2 diagonals, then the hex grid, and then the square grid with 1-1-1-1 diagonals. But, provided they're provided as options, I'm happy with anything being included.

Incidentally, when using a VTT, my preference would be for them to use the same model as in Neverwinter Nights - a hex grid, but with very small hexes - that seems nicely accurate, and with the PC handling it all in background it seems like it should work without any hassle.
 

Well, so long as the option is there, no worries, but, eurgh, am I never ever going back to 1-2-1 counting again. I'd much rather just go gridless.
 



Arrgh, missed that this was already being discussed. Mods, please fold this one into the other thread or just delete. My bad.
 

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