The design choices need to be made to enable DMs to make their own design choices.
You use the phrase "design choices" to mean two different things in the same sentence. That's no longer a conversation.
It's a lot less work to write a novel with one plot than to write a novel with seven.
I'm not sure that's true.
What I do know is that it's a lot less work to write a whole bunch of sentences and expect the reader to make choices that produce a coherent plot than it is to write a (good) novel.
A novel has been written and re-written, and well edited, and reflects its author's unique understanding and creativity and perspective on a compelling world. It invites the reader to share that perspective, and to bring her own imagination to the world created on the page.
And that's what I'm asking in a game as well.
Last edited: