L4W Discussion Thread V

renau1g

First Post
So, wondering if I should make a proposal on this one, but for all the non-Essentials expertise feats, should we look to change the +2 from coming in at 15th level to coming in at 11th to keep it even? Ex. Axe Expertise vs. Versatile Expertise. The reason I bring this up is I have a few PC's nearing Paragon, and I know there's at least a handful more nearly to that point so I'd hoped they would have got the others out by now but not yet.

You gain a +1 feat bonus to weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level and +3 at 21st level.

vs

Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level.

Note: I have no horse in the race as my PC's all are covered by the first type ones.
 

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garyh

First Post
I'd be cool with all expertises moving to 11/21 instead of 15/25. Why should a swordmage, for example, who already suffers from the weapon focus / implement focus split and not being able to take heavy blade expertise, also have to wait four levels more for their expertise bump?
 

Iron Sky

Procedurally Generated
Any judges that can approve the end-of-adventure awards in The Hunted here? I think some of the players are already on to their next adventure... Thanks in advance.
 


twilsemail

First Post
So, all four articles have been released and we've had nearly a month to consider this new Theme format. What does everyone think?

Also, does this belong in general discussion or its own thread?
 


renau1g

First Post
Interesting... Dragon #400 is up and here are some articles I thought intriguing. The first indicates they may roll back some of the changes/errata to the cleric this past month (or even better add some more leader-y effects to their powers). The second one is probably a smarter way to go so you don't piss off many players...

Battle Cleric Options
By Mike Mearls
You’ve spoken, and we’ve listened. In addition to making some changes to the templar cleric, RPG Group Manager Mike Mearls has put together some new options for the strength cleric from the Player’s Handbook.

Class Compendium Playtest: The Scoundrel
By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, rogue, warlord, cleric, and wizard that were originally presented in the 4th Edition Player’s Handbook. In this article, we’ll be proposing some changes and giving you the opportunity to send in your feedback. This month we present the scoundrel rogue.
 

Dekana

Explorer
Dragon Anniversary: Tucker’s Kobolds
By Roger E. Moore (foreword by Bart Carroll)
What’s the meanest, toughest monster in the D&D game? If you said “kobold,” then you’ve read this article before.

I wonder if these guys will ever get a PC writeup. With that and the scoundrel updates, Jax could be an entirely new character.
 

Luinnar

First Post
Dragon Anniversary: Tucker’s Kobolds
By Roger E. Moore (foreword by Bart Carroll)
What’s the meanest, toughest monster in the D&D game? If you said “kobold,” then you’ve read this article before.

I wonder if these guys will ever get a PC writeup. With that and the scoundrel updates, Jax could be an entirely new character.
Oh great, now Jax will be able to one-round solos and not just elites! :eek:
 

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