LA +0 drow

Klaus

First Post
I read somewhere that there's a LA +0 version of the drow in one of the FR books. Can anyone point me to the correct one, or give me the 411 on them?
 

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I tweaked the LA +0 drow for my Eberron game. Here's what it's looking like:

Xen'drik Drow, Lesser

• +2 Dexterity, –2 Constitution.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Drow base land speed is 30 feet.
• Immunity to magic sleep effects.
• +2 racial bonus against poison.
• +2 racial bonus on Will saves vs. Spells and Spell-like effects.
• Darkvision: Drow can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and drow can function just fine with no light at all.
• Weapon Proficiency: Drow receive the Exotic Weapon Proficiency feats for the drow long knife and Xen’drik boomerang as bonus feats.
• +2 racial bonus on Listen checks.
• Keen-Eared: Drow receive Keen-Eared Scout as a bonus feat at 1st level.
• Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds they are dazzled for as long as they remain in the affected area.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Favored Class: Ranger. A multiclass drow ’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.

I did away with the Spot/Search features and gave Keen-Eared Scout as a bonus because I want to stress the light blindness thing and have the drow rely on hearing more than sight (of course, having darkvision, they are at an advantage in darkness, as they should). I replaced the +2 against enchantment spells and effects with +2 against poisons, because of the exposure to scorpion venom. The weapon proficiencies were actually suggested to me by Keith Baker.
 

Nice, Klaus. I like it. I've got a player who mentioned wanting to play a Xen'drik drow, but the stupid LA gives me serious pause because I hate revolving-door PCs.
 

blargney the second said:
Nice, Klaus. I like it. I've got a player who mentioned wanting to play a Xen'drik drow, but the stupid LA gives me serious pause because I hate revolving-door PCs.
This is for a solo game I'll be running, where the PC is a Morgrave archeologist (a rogue modeled after a mix of Indiana Jones and the main character in Brotherhood of the Wolf). The drow will be saved and eventually befriend the PC, much like Mani in Brotherhood of the Wolf (he's a Monk 4 and beginning at next level, he'll take a modified version of Tattooed Monk -- check out the House Rules forum). The drow will eventually get a pair of shaders (akin to snow goggles, -1 to Spot, but negates light blindness; Races of Eberron).
 

Klaus-

Your lesser drow looks pretty good, but I have two balance questions for you to consider:
1. Rather than Weapon Proficiency for the drow-specific exotic weapons, Weapon Familiarity might be better balanced (as with dwarves, etc.) As written, classes with normally only simple weapons will get free exotic weapons, which is pretty powerful-- treating them as martial weapons will let the martial classed lesser drow use them without penalty but the caster classed lesser drow would still have to use the Weapon Proficiency feat.

2. The half-drow in PGtF did have darkvision 60 ft. even with its +0 LA, but in the Drow of the Underdark book that just came out that race was revised to lose darkvision in favor of low-light vision. I expect that the rationale behind the change was that without another balancing factor darkvision was just too good. Of course, I would guess it depends which race you use as your baseline; it is likely fine balanced against dwarf but too strong as compared to a normal half-elf, since they suck. :)
 

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