We've been doing the same thing since Encounters, realizing completely by accident during the 1st session of Forge of the Dawn Titan that we could just lift the plexiglass instead of going through the hassle of noting where everything was on the map pre-flip (we used it mostly to mark any zones from power effects before that). Since we have a limited time slot, lifting the whole battlefield to just flip the map underneath saves us from wasting time replacing everything halfway through...Quote:
Originally Posted by Zuche![]()
Before I report this week's results (and head off to run it again), does anyone have a suggestion for easier ways to keep everything on the map straight before it's turned over? It can get crazy with a party of six that likes to use a lot of crates and zones, especially if they opted to play on nightmare mode. Tracking damage to crates could also be a hassle, but having the players look after that works best.
We had a polycarbonate sheet over the map. So when it was time we lifted the sheet up just enough to pull out and flip over the map.
We did it that way 4 times and it worked great.
You do have the miniature erasable map, right?; I jotted down on mine where Hyacinth, the crates, and the turrets were at the start; at the end of round 4, I added the PCs and NPCs.
One of my players had a tablet with a camera, and just took a picture of the map. Worked pretty well, the screen was only a little smaller than the we-erase mini-map you're supposed to use.Before I report this week's results (and head off to run it again), does anyone have a suggestion for easier ways to keep everything on the map straight before it's turned over?
I'm looking forward to running this in the next couple weeks for a couple different groups and I'm hoping it's going to be an honest challenge this time.
I ran the second one (Talon) and the player destroyed that one so easily it wasn't funny. I had 5 nearly identical Drow Rangers made by one player at my table and they all just twin-striked everything to death so easily it didn't matter. They are going to try the same character concept this time around. I'm hoping that this encounter will be a far bigger challenge then last time.
This one should be more challenging. Let me know how it goes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.