[Lakelands] Six For Adventure


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The Dwarfie Run

The Dwarfie Run had been a half-hour's ride east and south of the church....approximately three miles. In daylight, at a hustle, the group could do this in an hour. However, the group must also go to the church first, and is traveling under conditions of poor visibility. It the group wants to stay together, it will be between two and three hours before they reach the Dwarfie Run. Include the time for the exchanges at the mill, and Kregor's spell will be reaching its limit shortly after you arrive.

The Dwarfie Run is located under a treeless hill, which even in the darkness is obviously both ancient and man-made. The creation of earthworks was not an uncommon practice among the Esk, long ago, and they raised mounds over stone passages to bury their kings and chieftians. They also built underground labyrinths for religious purposes.

The Dwarfie Run cuts into the hill from the eastern side. There is a bit of scrub and loose stone on the approach, providing some cover. You can smell the rancid odor of rotting meat coming from the hillside. The entranceway itself is only about four and a half feet tall and perhaps six feet wide, formed of two upright stones and a stone lintel. Another upright stone stands perhaps ten feet in front of this, blocking clear view of the entrance. The creature you saw would be able to fit through the entrance, but it would have to keep its wings folded and, perhaps, crouch down a little. Surely, it could not charge in such a confined area.
 

As the companions approach the Dwarfie Run, Dain slinks to the side of the path and begins to move toward the entrance, moving from one piece of cover to the next. He has an arrow nocked and is using his darkvision to try and see if there is anything lurking just inside the enterance.
 


Horsom considers Gloms suggestion. "The downside of that idea is that it will be alerted to our presence. If it comes out of its den, it will be harder to fight when it takes wing. Although it will be harder to fight in its burrow if the entire structure is the same height as its entrance. Why don't Glom and Dain scout out the entrance first to see if there is room to fight inside the barrow?" Maldordo the cat growls at the warrior. "And Maldordo, of course" , Horsom adds hastily.
 

Maldordo, expecting the nancy-core to launch a surprise attack, keeps his attention to the surrounding area and the skies. If he sees anything threatening, he'll start caterwauling.

Ulorian said:
Maldordo the cat growls at the warrior.

OOC: Nah, that's not Maldordo's style. There's not going to be so much as a peep out of Maldordo unless there's trouble or somebody steps on him. Besides, his attention is on the suroundings rather than this entrance.
 

Expecting an attack, Dain nocked an arrow and went of the side of the path, trying to see around the standing stone and into the entrance of the Dwarfie Run. The small, doorstep-like space is littered with small rocks and a scattering of bones -- the rib bones of sheep and goats, perhaps. At this distance it is difficult to tell. There are not many, though. Some still have small bits of meat clinging to them. No doubt in the morning warmth, this place will be rife with flies.
 


OOC: Nah, that's not Maldordo's style. There's not going to be so much as a peep out of Maldordo unless there's trouble or somebody steps on him. Besides, his attention is on the suroundings rather than this entrance.[/QUOTE]Horsom looks down to notice that Maldordo's growl was due to him standing on his tail. "Sorry about that" , he mumbles.
 

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