[Lakelands] Six For Adventure

wolfheart said:
Dain cyrses as he collects himself and scurries to his feet. He raises his shield and wades in next to selanil, Tor-Angol readied to smite this beast.

He yells, "Taste my cold iron, kitty. Your father was a hamster and your mother smelled of elderberries" as he readies his blow.

ooc: enjoy them while they are still young and can't talk back, they get a different kind of hard to handle when they are 7 & 9 like mine.

OOC: You don't have to wait until they are 7 and 9 though. My 6 year old has been hard to handle for a few years now... :lol:
 

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Second Round

At the begining of the second round, Initiative is rolled. Apologies for poor rolls, people, but here it is. The manticore is no longer flat-footed.

Manticore 17
Horsom 11+4 = 15
Glom 9+3 = 11
Dain 9+1 = 10
Selanil 1+4 = 5
Kregor 4+0 = 4



The manticore screeched with anger and pain at its rude awakening. Because it had been asleep during the first assault, it had yet to notice the characters further up the hillside. It focused all of its rage on the three before it.

It stepped back (5-foot step) and with a snap of its tail, it loosed a volley of six bony spikes from the deadly cluster in its tail. These flew the short distance toward Selanil, the only of its foes it could see that immediately threatened him. (Selanil's AC is 18, but four of the six spikes hit him for a total of 25 points of damage.) The elf could barely stand after the deadly barrage. (Unfortunately, the Spear of Gwertheyrn ap Nudd is not a reach weapon, so there is no AoO for the manticore's attack.)

Having made its attack, the manticore paused to scan its surroundings, and noted at least some of those on the hillside. "You will all die for this assault!" it sang out, its voice like deadly music. Then it backed off, fleeing toward the eastern slope.

With the manticore's flight, Horsom had to move down slope simply to keep the same range. He fired off two more arrows (3+7 = 10, a miss, and 11+7 = 18, a hit for 11 points). The manticore stumbled as it was hit.

Glom, too, had to move to remain in the same range. "Heh! Fry creature! Glom FRY!" the goblin cried out, voice shrill, as the sound of crackling energy once more filled the air. This time, however, the manticore avoided the worst of the blast (only 7 damage, successful Ref save for 1/2, or 3 damage). Still, the cool breeze blew the scent of singed fur toward the party. On the hillside, Glom laughed.

Dain cursed as he rose to his feet. He raised his shield and came up to where Selanil stood, injured, Tor-Angol readied to smite the fleeing beast. "Taste my cold iron, kitty," Dain yelled. "Your father was a hamster and your mother smelled of elderberries." (Rising from prone requires a move action, precluding a charge this round.)

Although severly wounded by the tail spikes, Selanil gripped the spear firmly. "Do not fail me," he said. He could see that the beast was now barely moving. Its wounds were bleeding freely, both those it had taken this day and those from Horsom's arrows at the mill. It had begun to shake its head as it moved, as though no longer certain of its balance. Kregor was rising behind him, and Dain was steady at his side with his massive war hammer. The spear felt good in his hand, and, despite his injuries, Selanil found new strength in his anger, and charged.


8+6 (melee bonus) +2 (charge bonus) = 16, which is enough to hit the manticore, so there is no indication whether or not the spear also grants a melee bonus. The weapon does a base 6 ponts of damage, +3 for Selanil's Strength bonus. There is no clear indication whether or not the spear does anything special in and of itself, as this is adequate to the task.

Having taken 18 points of damage last night, 27 points in the first round of this fight, and 23 points (or more if spear is magical) of damage this round, the creature is dead.



The Spear of Gwertheyrn ap Nudd pierced the creature through the back, between its still-folded bat-like wings, through crimson fur and deep into the heart. With a last pained scream, the manticore fell to the ground. Its paws twitched feebly, then grew still.
 

Meanwhile, Back at the Ranch....

Samuel Leming said:
Maldordo calls after the fleeing rats in their own language, "Be rats, but consider the potential price of treachery if your next victim can defend themselves and isn't a 'good sort' like I."

After the foolish rats scurry into their hole, Maldordo will begin looking for a back exit from the mill so he can return to the church without going past the miller and his mob.


With the majority of the people gathered around the front of the mill -- near the big doors for grain carts -- Maldordo slipped quietly through the postern. He could hear the miller swearing loudly that he would tether the beast or die in the attempt. Someone had obviously brought ale to the meet, or perhaps the miller had it stashed within his house, for his voice was slurred by its effects. Some men find courage in a tankard. Baiting the manticore with his flesh would take much courage. The miller was not a warrior. Despite the man's sins, he was not an utter coward, either. Desperate men would do desperate things.

Maldordo made his way quietly to the church, where Amalric told him where his companions had gone. As soon as the faerie cat was clear of Kell's Reach (and with it, the need for stealth), he hurried along, eager to tell his companions what he had learned....
 

As the manticore's death cry faded away, the deep silence in the wooded hollow felt strangely.. heavy. His heart racing from the adrenaline, Horsom drew another arrow and made his way carefully towards the corpse of the beast. As he approached, he noted that the manticore's wounds no longer flowed as freely and its sides no longer heaved with indrawn breath: the creature was truly dead. He returned his arrow to its quiver.

The elven tracker's wounds appeared just as severe as Horsom had feared. He hoped that the acorn faerie's charm would protect him against any poison that the spikes might bear. He wasn't overly worried about the elf, though; there were enough priests here to heal an army! He approached Selanil and Dain. "Bravely done, Selanil. A fantastic strike." He looked over at the corpse once more. "We should bring back a trophy.. proof of our deed. If we remove its head, we can wrap it and load it in the back of the cart. The horses will probably balk at the smell of blood, but I've been breaking horses since I was a young lad, so I should be able to convince them to do the job." He drew his axe and carefully stepped towards the beast. Strangely, the thing looked far less fearsome in death. His natural curiosity had him taking mental notes about the beast's size and features: the length of its claws, the span of its wings, the colour of its eyes.

OOC: Horsom is carefully looking over the beast before he cuts its head off (this gives the others time to react if they object). He makes a Search check (+1 modifier) to notice anything odd about the manticore. I don't know what I'm looking for.. a tattoo? A collar? A gem embedded in its forehead? A mood ring on one of its toes (I bet its black)?
 

In death, it was easy to see that the creature was feline in form, not unlike a huge, blood-red lion with a shaggy mane. Its head appeared human, though larger than a man's, with horribly distended jaws holding three rows of razor-sharp teeth. Not unlike some large fish, the manticore apparently lost teeth often, and simply rotated a new tooth to take the place of an old one. Its eyes were a cloudy blue, and seemed very human in death. Its wings were large and bat-like, but thicker, and with a rough texture.

Looking at the tail, it was plain to see that, although it did not have a scorpion-like sting, the joints were flexed like a scorpion's, allowing it to loose volleys of the sharp bone spikes clustered at its tip. These also apparently regrew, for there are several smaller spikes along with the full-sized ones such as those the creature had hit Selanil with.

It is clear also that the spines were hollow, and seeped a clear fluid.

The creature showed no signs of tattooing or other artificial ornament.
 



Horsom eyed the spikes carefully. "Selanil, I think the acorn lad saved your life today."

"That may be so," Selanil replied, leaning heavily on his spear, his wounds taking their toll. "Behead the beast and let us be on our way. Do we head back to the village?"

After waiting to see what the plan was, he continued, "As soon as my wounds heal, I wish to see Etain and her mother, Maeve, to let them know that the task is done." Selanil lapsed into silence, looking at the spear, satisfied to have dealt the deathblow with it.
 

Dain runs up to the fallen beast. He stomps his foot in a little self contained tantrum over not being able to have fought the manticore. He then eyes Selanil with respect, no dwarf thinks an elf has the will to fight through such wounds.

"Come here and let me have a look at ya," Dain says to Selanil, "I've some magic left in me that will help close those wounds." Dain spontaneously casts 'Cure light wounds' on selanil and gives him a looking over.

At hearing Horsom's suggestion that they behead the creature Dain interjects, "I think we should try and bring back the whole damned thing. If we can get it to the road, we can lump it on the cart. That would give the villagers quite the shock, seeing us roll back into town with the beastie laid out on the cart like yesterdays garbage."
 

Before leaving the church, Maldordo will tell Amalric about the miller's awakened rats and the barrow beneath the mill. The miller's survivors should at least know what they're dealing with once things are resolved and Maldordo doesn't know if he'll be by this way again.

Maldordo will then go on to meet the rest of the group.
 

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