[Lakelands] Six For Adventure

wolfheart said:
Dain runs up to the fallen beast. He stomps his foot in a little self contained tantrum over not being able to have fought the manticore. He then eyes Selanil with respect, no dwarf thinks an elf has the will to fight through such wounds.

"Come here and let me have a look at ya," Dain says to Selanil, "I've some magic left in me that will help close those wounds." Dain spontaneously casts 'Cure light wounds' on selanil and gives him a looking over.

At hearing Horsom's suggestion that they behead the creature Dain interjects, "I think we should try and bring back the whole damned thing. If we can get it to the road, we can lump it on the cart. That would give the villagers quite the shock, seeing us roll back into town with the beastie laid out on the cart like yesterdays garbage."
OOC: If we can manage it, sure. I'll let RC figure out the logistics of whether this is possible or not.
 

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maddmic

Explorer
OOC: Sorry all, I was a lot more busy this weekend than I had anticipated, although it would appear that Kregor was not needed. :)

IC:

Kregor watched the scene play out in front of him. He had been ready for the worst, yet it seemed as though Gragnor had granted them a sound victory with plenty of protection. He almost chuckled at the thought that he had wanted to inflict so much pain on the beast and his resulting fall. 'Gragnor sure has a way of humbling me at times.'

He moves towards the company and nods at the many accolades to the elf, Glom, and Horsom. At the mention of taking the beast back to town, Kregor nods. "Gragnor has given me a great strength this day and I should be able to move much of the beast into the village so that we can assure it's inhabitants that it is dead." He then turns to Selanil. "Let me see your wounds. Gragnor grants me the ability to heal others as well as protecting them." He examins the wounds and tries to determine the best course of action. (ie. Cure light, or cure moderate)

OOC:
He'll burn death knell if a cure moderate is required. If not, he'll burn Sanctuary and magic weapon in that order for cure light wounds.

Kregor still has a 24 strength for a while. I don't know how much the beast weighs, but he can carry up to 700 lbs at a heavy load. As of right now he can drag 3500 lbs. So if the manticore is too large, or oddly shaped for him to carry, he can put it in the cart and haul the cart back to town. No sense in spooking the horse, Kregor's used to blood. He would prefer to carry the beast back instead of the horse as he had little to do in the combat.
 

Raven Crowking

First Post
Between Dain's cure light wounds and Kregor's cure moderate wounds, Selanil regains 13 hp.



As they examined the corpse, Selanil looked at the blood. Something nagged at him, dancing at the corners of his mind. Something about the creature's blood....

It took some doing to bring the creature intact up out of the depression. Kregor's magically enhanced strength was of great help in the task. Even in death, though, the creature proved willing to fight them. Its wings fell open at odd times, catching on trees or underbrush. Its head rolled, exposing gaping teeth. More than once, a tail spike snagged on something and forced them to lower their burden while they worked it free. Luckily, in death, whatever venom the clear liquid had been had ceased to flow, and the spikes were hard and shiny, but dry.





Samuel Leming said:
Before leaving the church, Maldordo will tell Amalric about the miller's awakened rats and the barrow beneath the mill. The miller's survivors should at least know what they're dealing with once things are resolved and Maldordo doesn't know if he'll be by this way again.



Amalric was shocked by the news. "Could this be the true source of the evils that have plagued us?" he asked.



Maldordo will then go on to meet the rest of the group.


Maldordo caught up with them just as they placed the heavy body in the cart. Dain was holding his donkey's harness, soothing it with kind words, for it was clear it did not like the stink of the creature.
 


Horsom was no weakling, but he felt like a child trying to help his father but only getting in the way as he and Kregor hefted the carcass onto the back of the cart. "Wow.. this guy is an absolute bull," thought Horsom, wiping the sweat from his brow, but only succeeding in smearing more of the beast's blood across his face. In fact, most of the group looked like a vision from hell - encrusted in mud and gore.

As he leaned against the side of the cart for a quick breather, he spotted a familiar figure approaching. "Maldordo, you've missed all the fun!" he shouted heartily, slapping the creature's side. "The Lakelands are safe once more."
 

Samuel Leming

First Post
Ulorian said:
As he leaned against the side of the cart for a quick breather, he spotted a familiar figure approaching. "Maldordo, you've missed all the fun!" he shouted heartily, slapping the creature's side. "The Lakelands are safe once more."

Maldordo chuckles, "Is the ENTIRE Lakelands safe now? That one Mandy-core must have really flown fast! Don't worry, there's plenty more fun to be had. For instance, I've found another barrow and it's under the mill!"

Maldordo greets his other companions and then walks over to the cart so he can look the dead manticore in the face. "I would have liked to tell you this before you died. You brought this entirely on yourself, you know."
 

wolfheart

First Post
"I can't wait to see the look on the miller's face when we roll into Kell's Reach with our new trophy." Turning to Maldordo, Dain finally thinks to ask, "What was he up to anyway, I haven't seen any villagers fleeing in terror, so I'm guessing it was something pretty anti-climactic."
 

Samuel Leming

First Post
"I went in prepared for the worst, but our malignant miller only intended to bait a trap with his own body and snag the manticore with a harpoon to hold the monster still so that archers could shoot it down. He did receive this plan from a supernatural source, but it was only a pair of intelligent rats living beneath his mill rather than the dark old deities he sacrificed to this winter. Yes, an anti-climax, but a relief none the less."

"Speaking of relief, I imagine that relief will be the first look on the miller's face when he sees this chimeric carcass. Dread will soon replace that expression though as he considers the noose or axe wielded by whatever law holds sway in this place."
 
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Horsom laughed without humour. "So the miller was taking instructions from a couple of rats?" Horsom paused, his brow furrowed in thought. "So who was giving orders to the manticore? Who sent that fell beast? I find it hard to believe that the creature using this town as a base from which to launch its attacks was just a coincidence."

"But then again," Horsom adds, "evil draws evil. Maybe the heinous nature of the miller's acts somehow attracted the fey beast to this town." Horsom took the reins that Brother Hengist was handing to him. "Further questioning of Selwark Miller might be in order. Let's discuss this on the way back to town. Kregor sounds eager to make a big entrance!"
 

wolfheart

First Post
"That is a bit of a puzzler. Why would the manticore have settled here if the miller was not in touch with some spirit or other? This little hamlet may have more mysteries to reveal."

Dain had been ready to dump the beast in the town square and leave this wretched place behind. But the news of the rats got the gears turning in his head, and he knew that he would be spending more time in Kell's Reach than he ever would have thought. He suddenly lamented not having brought some ale, as this town seemed drier than day old rye bread.
 

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