[Lakelands] Six For Adventure

Raven Crowking

First Post
Servant of the Old Gods, the voice whispered mockingly in Horsom's head, it is good that you do not fear the dead, for you will soon be among them. All come then, come down that I may drink your sweet life's blood. And remember ere dawn that I offered you life, young one, and you spurned it.
 

log in or register to remove this ad

Raven Crowking said:
Servant of the Old Gods, the voice whispered mockingly in Horsom's head, it is good that you do not fear the dead, for you will soon be among them. All come then, come down that I may drink your sweet life's blood. And remember ere dawn that I offered you life, young one, and you spurned it.
Too late for those games, creature.. I've seen the man behind the curtain.
----------------------------------------------------
As the rest of his compatriots, descended into the chamber, Horsom called out: "There is something down here.. something that can sense our thoughts. It would be best to stay within sight of each other, I think." Horsom then made to follow Kregor; following a priest made sense in a place like this.
 


wolfheart

First Post
ooc: Sorry for the inactivity, coaching two teams for son and daughter and had a deadline at work.

Dain went down the hole fast on Kregor's heels. There was no way that he was going to miss out on any action that they might find. He held Tor-Angol aloft so as to keep it out of the water. He tried to say a ancient dwarven war chant to himself, under his breath, to keep his mind focused and his spirits high.
 

OOC: Ooops, sorry! Busy weekend and wasn't able to post.

IC:
Hearing voices in his head is just another strange event in the several days of strange events, but it is still unnerving nonetheless.

Selanil waits for just a couple of minutes after everyone else has entered the barrow, watching their backs and then makes his way inside. Once within, he will keep his bow at the ready and rejoin the others.
 

Raven Crowking

First Post
Horsom moved aside to allow Dain a clear space to drop, nearly tripping over a concealed stone to do so. The dwarf landed in the filthy, cold water with a splash. He frowned as he looked about. This stonework was very old, and un-mortared. No wonder it had begun to collapse over the years. No wonder the water had seeped in. The miller had been lucky that his mill had not simply collapsed one morning, resolving all of their problems.

He lifted Tor-Angol clear of the water and breathed an old chant, the War-Song of Dvalin, under his breath. Still, he could feel the whispering tickling inside his head, telling him of old, water-rotted stone, and what the collapse of the barrow would do to his bones.

Dain sloshed to the side to make room for Selanil. The elf had to pass his spear down in order to drop easily into the cold barrow chamber, but before he could do so Horsom gave a cry as he felt something below the water grasp his ankle.
 
Last edited:


Raven Crowking

First Post
Ulorian said:
Horsom immediately swung his axe at the spot he imagined the claw or tentacle.. his imagination ran wild.. was located. "Something's got me!" he shouted frantically as his axe clove through the water.



The dark water completely obscures your attacker...but as you at least know the attacker's direction, I will call it only 9/10ths concealment, for a 40% miss chance. In addition, the fallen stones grant some small cover to your opponent (+2 AC). However, Horsom rolls a 19 (+ 6, -4 circumstance penalty for poor footing, for a total of 21) on the attack roll, and a 58 against the miss chance. This is more than sufficient to hit, striking for maximum damage (9 points).



Horsom swung wildly -- he was lucky he didn't take his foot off -- but he was rewarded by the feeling of a solid connection. The water muted sound, but it felt as though his axe struck bone. Whatever had gripped him in its cold, hard fingers released his ankle.

Selanil was still waiting to descend, and Glom was still in the mill above.
 

Horsom took a few more wild hacks at the water surrounding him, holding his torch aloft, searching for his attacker (and splashing Dain in the process). "Gah.. it felt like I bit into bone! Whatever inhabits this barrow has raised its dead against us!"
--------------------------------------
OOC: FYI Horsom's max damage with his axe is 11. Not sure if there's some DR at play here.. not fishing for clues about what attacked him, just bringing it to your attention.
 

Selanil will drop into the barrow as soon as he is able. If whatever is attacking Horsom continues, he will sling his bow over his shoulder and strike blindly into the water wherever he thinks the attacker might be.
 

Voidrunner's Codex

Remove ads

Top