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Okay, Glom hasn't gotten down the hole yet, so we'll say he doesn't know what's happening this round.
Horsom hissed at the sacrilege that had been committed in bringing these warriors back from beyond the grave. That noble thought didn't stop him, however, from taking a mighty swing at his attacker's head. "Kregor!" he shouted. "We're under attack! Glom! Get down here!"
Horsom rolls a 10, 10 + 8 (-2 for poor footing) = 16, a hit, for 1d8 (6) + 3, 9 points of damage. The blade didn't seem to bite as deeply as expected, though, perhaps due to the lack of flesh. The undead creature hissed in surprise, pushed back half a step by the blow. Horsom could see that the creature's right ulna was snapped; probably when it grabbed him from below the water. His last blow had added several crushed ribs to the undead thing's injuries.
Selanil trudges forward through the murky water, closing with the nearest skeleton. Trying to ignore the foulness of the skeletons and the barrow in general, he stabs at his opponent with his spear.
Selanil rolls a 7, + 6 (-2 for poor footing) = 11, a miss. As Selanil stabbed, the skeleton moved to one side with a jangle of bronze ornaments, and the spear narrowly missed sliding along the exposed ribcage.
The dead things turned swiftly and fearlessly on their attackers. Dain swung a mighty blow as one closed with him
(18 + 7 - 2 = 23, 2 + 3 = 5 damage), but too soon, with Tor-Angol merely scraping along sodden ribs with the force of the blow.
The three undead creatures leapt upon their chosen victims -- Selanil, Horsom, and Dain -- attacking with blackened tooth and bony claw.
The creature that attacked Dain hissed in anger or anticipation. The balefire flickered eerily in its eyes. The illusion of flesh about its bones showed sometimes an ancient and evil face glaring at him. It raked at him, and snapped its withered teeth, but Dain was able to fend the creature off easily enough.
Horsom fended off the two claws attacks, but the creature's head slipped over his shield, to fasten its teeth in his shoulder
(2 hp damage). Again, he felt a sensation like lime burning in the wound. His muscles turned to jelly. As the strength to move left him, he slid down toward the dark, scum-surfaced water.
Like Horsom, Selanil was able to fend off the two claw attacks -- the poor footing seemed to affect the undead as much as the living -- but the creature managed to bite him
(7 hp damage). Unlike Horsom, Selanil felt no burning in the creature's touch.
Kregor spun around, his sword ready. He spotted the skeletons and a rage went through him. 'Surely this is why Gragnor sent me to this town. Something is keeping these poors sould from reaching their rightful destination.' He then waded through the water to stand toe to toe with the felled warriors. Swinging his blade he cried out to the others. "Destroy these abominations!"
Because of the hidden debris, Kregor moved slowly across the chamber. Charging would have been impossible, and he knew enough not to try it. Seeing Horsom grow limp, he attacked the skeletal undead bending over Horsom
(7 + 8 -2 = 13, a miss), but something beneath the water almost tripped him at the last moment, and his blow went awry.