Graf
Explorer
I think most people agree that D&D, and other roleplaying games, video games, etc. can't reflect the world with perfect accuracy (leaving aside the stick point of whether there is an objective world or not). So games pick a certain level of abstraction and stick to it.
One place where D&D has happened to set the level of abstraction has always bothered me: movement.
So on my way to lunch I thought this little rule up. Since creatures only figure out their base speed once, and its based on the creatures Dexterity stat, ignoring racial modifiers*, the book keeping would be minimal.
Why ignore racial modifiers? Because fast creatures already have higher speeds. The system is more to track individual differences among similar creatures, and give exceptional creatures a little bit of a bump.
The Rule
For every point of dexterity above 10 (not counting racial adjustments) a creatures base speed increases by 1. For every full five points of dexterity a creature can move one extra 5' square when taking move action (or two if she takes a double move, etc.). Likewise for every point below 1 the creature's base speed decreases by 1; should a creature's score, not counting racial modifiers, fall to 5 the creature can move one less 5' square when taking a move action (or 2 less if taking a double move, etc.).
Why do I like the system?
1. It's simple.
2. It rewards an odd score (Dex 15)
3. Because most of the things out in the world have relatively unexceptional dexterity scores the book-keeping for DMs remain low.
4. It allows more diversity. It's possible for a one-in-million-dwarf (dex 20) to keep up with a human of average speed.
5. Movement and speed is extremely important in D&D. There is no system in the core books, or any other book I'm aware of, to deal with characters who are racing each other, or moving more or less quickly.
So is this balanced? Is it unclear? Have I missed something? Is it a waste of Morris' db space to store this horrible idea?
Let me know what you think.
One place where D&D has happened to set the level of abstraction has always bothered me: movement.
So on my way to lunch I thought this little rule up. Since creatures only figure out their base speed once, and its based on the creatures Dexterity stat, ignoring racial modifiers*, the book keeping would be minimal.
Why ignore racial modifiers? Because fast creatures already have higher speeds. The system is more to track individual differences among similar creatures, and give exceptional creatures a little bit of a bump.
The Rule
For every point of dexterity above 10 (not counting racial adjustments) a creatures base speed increases by 1. For every full five points of dexterity a creature can move one extra 5' square when taking move action (or two if she takes a double move, etc.). Likewise for every point below 1 the creature's base speed decreases by 1; should a creature's score, not counting racial modifiers, fall to 5 the creature can move one less 5' square when taking a move action (or 2 less if taking a double move, etc.).
Why do I like the system?
1. It's simple.
2. It rewards an odd score (Dex 15)
3. Because most of the things out in the world have relatively unexceptional dexterity scores the book-keeping for DMs remain low.
4. It allows more diversity. It's possible for a one-in-million-dwarf (dex 20) to keep up with a human of average speed.
5. Movement and speed is extremely important in D&D. There is no system in the core books, or any other book I'm aware of, to deal with characters who are racing each other, or moving more or less quickly.
So is this balanced? Is it unclear? Have I missed something? Is it a waste of Morris' db space to store this horrible idea?
Let me know what you think.
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