oh yeah, I am well aware, I just distinctly remember them saying they were going to do the opposite of that.Maybe for PF2? PF1 is somehwere between 4e and 3.5 in sheer mass.
I had a Jester once, but I think that was from Dragon magazine.
Nice. I have played the 5e Bard myself and it was exceptional. Sam Riegel actually managed to demonstrate how exceptional the 5e Bard was to a huge audience in Critical Role campaign 1; it's not speculation - the proof is in the playing. 5e has turned what was once one of the weakest classes in the game into one of the most fun.
WAIT A GODDAMN MINUTE I remember this article now! I remember their absolute horseshit logic for why urban druid makes no sense, like what goddamn city has the author lived in that doesn't feature birds? or trees? hell the sewers of every medieval fantasy city is practically guaranteed to have an exciting ecosystem.
Back when I was living in LA (technically in Eagle Rock, so not the main city but it's all sprawl down there) I was walking to class from my house once and, out of nowhere, a hawk came barreling out of the sky and absolutely annihilated a pigeon on the sidewalk about 40 feet in front of me. We had a coyote that lived somewhere nearby and was a regular sight at night, and there were like 6 species of snake that lived in the easement right behind my college. That's not to mention all the vermin, insects, and other life adapted to living inside and among buildings. And I just imagine that your average fantasy city is less dense and less smothering of the natural world than modern LA.Case in point, I live in a city, probably a 10-15 minute drive from the downtown area, and I routinely see deer, snakes, opossum, groundhogs, raccoons, and feral cats in my neighborhood. Not to mention pigeons and other birds (even had to rescue a hawk with a broken wing once, but that's another story). Two neighborhoods away from me, there have even been reports of coyotes. Even in a city, there is wildlife everywhere.
3. Anchorite. AD&D Domains of Dread, your caster loses their powers if they move more than 100 yards from their anchor. Gee, that really opens your adventuring options.