John Q. Mayhem
Explorer
Do you have Races of Stone or the XPH? Powerful Build might be just what you're looking for.
Wait, it's in the SRD. Here's the SRD half-giant race:
• +2 Strength, +2 Constitution, –2 Dexterity: Half-giants are tough and strong, but not too nimble.
• Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
• Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
• Half-giant base land speed is 30 feet.
• Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
• Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Psi-Like Ability: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
• Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
• Favored Class: Psychic warrior.
• Level Adjustment: +1.
Wait, it's in the SRD. Here's the SRD half-giant race:
• +2 Strength, +2 Constitution, –2 Dexterity: Half-giants are tough and strong, but not too nimble.
• Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
• Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
• Half-giant base land speed is 30 feet.
• Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
• Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Psi-Like Ability: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.
• Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
• Favored Class: Psychic warrior.
• Level Adjustment: +1.