Large red dragon mini with only 5 fire resist...

JohnSnow said:
He can't "take fire away," because there's no way to "take fire away." Sorry, thanks for playing.

As people in here seem to love science, cold is just the absence of heat, so a Cone of Cold takes away quite a lot of fire.
But is that stylish? Or is it just the kind of conceit that would make it into a book intended to appeal to slack-jawed 6-year-olds?
I guess you don't have any real arguments anymore?
I get it. You like absolute immunity. It suits your playstyle. I'd also be willing to guess you're very fond of all of D&D's other absolutes: 1st Edition style +1 or better to hit, Save or Die, Knock, etc.

The thing is that it doesn't suit a lot of people's playstyles. Whenever you set up an absolute, that's the END. Nobody can have more, or better. Like I said, nobody can magically lock a door in a way that knock can't open it. That doesn't bother you? That's why Wish is a bad spell, especially for something that's supposed to be available before the very highest level. How do you design a spell that does "more" than Wish? Conceptually, it's absurd.

You assume many things. But how is that related to the discussion? (And the epic spell rules seem to disagree with you by the way.
Also you still failed to explain why having absolutes are bad (and please, don't be so cheap to assume that I want everything to be immune to fire)
Now maybe your love for absolutes is limited to energy resistance. But the truth is that your way is no more "logical," no matter what you might want to believe. Magic doesn't have to be absolute. Why? Because it's magic. It doesn't have to be anything.

And is it less logical? No. But its less silly than burning a creature made out of fire.
And the designers have decided that making it less absolute will make for a better game. And I (and many others) agree with them. It sounds like you don't, which is your right. May I suggest you keep playing 3e?

So we should close this whole board as nothing what we say will have an effect on what the designers do and we can play everything we want (editions and/or houserules)?
 

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Derren said:
As people in here seem to love science, cold is just the absence of heat, so a Cone of Cold takes away quite a lot of fire.

So the god of Fire should be equipped with Cold spells? That makes all kinds of sense. Of course, I could make the same arguments about elementals and red dragons. Which is what can be called "extrapolating to the extreme."

Derren said:
I guess you don't have any real arguments anymore?

Oh, I've got plenty. I just don't feel the need to address them to anyone who's answer to everything is basically "La-la-la-la! Not listening!!"

Derren said:
You assume many things. But how is that related to the discussion? (And the epic spell rules seem to disagree with you by the way.
Also you still failed to explain why having absolutes are bad (and please, don't be so cheap to assume that I want everything to be immune to fire)

It's by way of extrapolating from what you've stated to what that logically implies. I'm engaged in a discussion technique called "probing." In other words, I'm trying to understand your opinion by raising other, related issues (other absolutes in D&D) to determine whether you like absolutes only in energy resistance or whether you like absolutes in all aspects of the game.

Having absolutes invites the notion of an ability to bypass those absolutes. For instance, there is a feat in D&D 3e that allows a character to do fire damage even to creatures with immunity to fire damage. And then there's the logical extremes. There's nothing to prevent a Fire Giant or Red Dragon from, for example, drinking molten lava. Clearly you have no problem with this. A lot of us do.

Derren said:
And is it less logical? No. But its less silly than burning a creature made out of fire.

Ahem. If you pay attention, the topic at hand in this thread is not actually elementals, but dragons. And as far as I'm aware, a red dragon isn't made out of fire.

Now, on the subject of fires being burned. If I were to blast a lit candle with a flamethrower, the candle flame might still exist...might. But I highly doubt that fire will be the same burning gas it was in the first place.

Logic (and especially science) have no place in elementals. Why? Because fire isn't cohesive. So the whole concept of cohesive fire is fantastic. Assuming such a fire COULD exist, what would happen if it was hit by a strong blast of fire? That's a very good question, the answer to which is by no means a foregone conclusion. From a gameplay standpoint, we might suspect that a small fire elemental might be consumed by a sufficiently large one. Just as a small campfire might be consumed by a forest fire.

Derren said:
So we should close this whole board as nothing what we say will have an effect on what the designers do and we can play everything we want (editions and/or houserules)?

I'm really quite confused. Do you believe D&D should be altered to fit your preference, even if the vast majority of D&D players disagree with you?
 

JohnSnow said:
So the god of Fire should be equipped with Cold spells? That makes all kinds of sense. Of course, I could make the same arguments about elementals and red dragons. Which is what can be called "extrapolating to the extreme."

Having more than one energy type availiable for attacks is always a good idea.
It's by way of extrapolating from what you've stated to what that logically implies. I'm engaged in a discussion technique called "probing." In other words, I'm trying to understand your opinion by raising other, related issues (other absolutes in D&D) to determine whether you like absolutes only in energy resistance or whether you like absolutes in all aspects of the game.

Then you should practice more as some of your assumptions do not reflect my opinion (Knock should need a caster level checks, death effects are bad). In here I try to only discuss about energy immunity, not about other absolutes and certainly not about which feats are bad or which classes are underpowered.
Having absolutes invites the notion of an ability to bypass those absolutes. For instance, there is a feat in D&D 3e that allows a character to do fire damage even to creatures with immunity to fire damage. And then there's the logical extremes. There's nothing to prevent a Fire Giant or Red Dragon from, for example, drinking molten lava. Clearly you have no problem with this. A lot of us do.

The invite such abilities but that doesn't mean that such abilities will appear for sure. The 3E ones did only appear after quite a long time.
And you are correct, I have no problem with a dragon or fire giant drinking lava.
Ahem. If you pay attention, the topic at hand in this thread is not actually elementals, but dragons. And as far as I'm aware, a red dragon isn't made out of fire.

But linked very closely to fire, especially when the rumors about 4E dragons I heared are true (dragons more linked to elements, thats why brass and bronze dragons were removed as they were alloys)
Now, on the subject of fires being burned. If I were to blast a lit candle with a flamethrower, the candle flame might still exist...might. But I highly doubt that fire will be the same burning gas it was in the first place.

Why not? The flamethrower likely has destroyed the candle, the source of the fuel of the flame. But if not the candle light would still be there. And as elementals do not require any fuel to burn I don't see why they should be harmed by the flamethrower.
Logic (and especially science) have no place in elementals. Why? Because fire isn't cohesive. So the whole concept of cohesive fire is fantastic. Assuming such a fire COULD exist, what would happen if it was hit by a strong blast of fire? That's a very good question, the answer to which is by no means a foregone conclusion. From a gameplay standpoint, we might suspect that a small fire elemental might be consumed by a sufficiently large one. Just as a small campfire might be consumed by a forest fire.

I agree, science has no place here, thats why all those scientific explanations don't apply.
And when I take a pound of flesh and throw it at you, will part of your body be replaced with that flesh?
The same goes for water (to come back to the original real world example)

Also, if the small fire elemental is indeed consumed by the large fire, wouldn't you now have a large fire elemental?
I'm really quite confused. Do you believe D&D should be altered to fit your preference, even if the vast majority of D&D players disagree with you?

No, I believe that even though the designers decided to do something I am allowed to discuss this issues especially when some people question my reasoning.
 
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So basically, you acknowledge that you have a minority viewpoint?

Quite honestly, I think we just have to agree to disagree. Nothing I say is going to get through to you because you have no problem with the current system. However, there are things that many people (the designers included) find problematic. You may believe that we're wrong, crazy, or just illogical, but the simple fact is that we disagree.

Fortunately, for those of us who do, they're changing it. So you're either going to have to houserule or stick to 3e.
 

JohnSnow said:
So basically, you acknowledge that you have a minority viewpoint?

Quite honestly, I think we just have to agree to disagree. Nothing I say is going to get through to you because you have no problem with the current system. However, there are things that many people (the designers included) find problematic. You may believe that we're wrong, crazy, or just illogical, but the simple fact is that we disagree.

Fortunately, for those of us who do, they're changing it. So you're either going to have to houserule or stick to 3e.

Do you really think I am this blind to not notice that I am the minority? I am very aware of that.
I also have no problem with people disagreeing with me, but when someone questions my reasons (which happened in here) I will explain/defend them.
 

Derren said:
I still want to hear an explanation how water hurts a human (no ingestion, no drowning. Just pure contact as this is how most energy spells work). as energy in the real world works completely different than in D&D I guess you won't find a example for it.
You will never hear such an explanation simply because it is an absurd construction. Of course contact of normal water to human skin will do nothing. However, that is completely irrelevant to this discussion, and I wonder why you keep bringing it up. Water contacting human skin is a case of a possibly dangerous element being kept back by the natural barriers meant to do exactly that. It is the same scenario as the hydrochloric acid being perfectly safe when sealed up by a person's stomach lining, or a dragon's harmless contact with the flames of its own fire breath in normal use. It is supposed to be safe. It is when those barriers don't apply that dangerous contact can occur (such as water poisoning, stomach acid eroding teeth, or flame breath burning its wing accidentally), which is what everyone else has been saying all along.

Anyway, "air in the bloodstream" and similar things is not a valid argument in my opinion as it works on a complete different way than energy spell (messing up ones body functions).
It wasn't meant to be a direct comparison of damage to the body. It is meant to be a direct comparison to the idea that things can be both normal and dangerous to a creature, depending on method of contact. Attacking an analogy on some concept in which it is not supposed to be a direct comparison is a meaningless counterattack. My argument is still valid.

And I consider such real world mythology examples not valid. By now D&D has its own mythology and in that dragons can't hurt themselves with their breath weapon and fireballing fire elementals is a very bad idea.
So, as others have said, you are just going to refuse any preference other than your own, on the grounds that it is not your own preference? I guess all pretense that you wanted someone to make a logical argument is gone, now...

Regardless what you want or believe, I want D&D to be able to replicate the stories and ideas of myth and legend. I don't want new editions of D&D to be nothing more than a cheap photocopy of what came before, made with desire to improve or ability to separate the good and bad ideas of the past.

As long as I share different beliefs than you regarding the game, you can't just pretend that your own biases are logical arguments and expect anyone to believe you or agree with you. You need to step up and start making good logical arguments yourself, which you have not yet done in regards to many of these points.

As I said, giving players who build bad PCs the illusion of usefulness. It doesn't matter if you do no damage at all or a small fraction of your normal damage. When you balance the game you have to assume that the players do full damage, especially as energy resistance is so easy to bypass.

I am against this trend of "every build, no matter how bad, must be viable". When a player builds a wizard which only uses one energy type (which is quite hard to do), fully knowing that there are fire immune creatures out there, then he deserves to suck when he encounters them.
The thing is, your entire argument is built upon the idea that the character I described, a Wizard focusing on fire attacks, was a "bad build". The thing is, in my argument I said nothing of the sort. It would be better to assume that he is 100% awesome and useful in every situation that does not involve fire resistance or immunity. In fact, lets assume that for several years of gameplay, he was fighting mostly things that are either not resistant to fire, weak to fire, or had some minor or avoidable resistance to fire (such as fire-resistant shields that can be disarmed). However, a set of events that could not possibly be predicted by that PC results in the party fighting a large series of Fire-Immune things, resulting in him going from 90-100% useful to less than 20% useful for reasons beyond his direct control. This is not a PC who was designed poorly, he is a well-built PC who is just being cheated by the listing under the enemy's "Immunities" column.

It is certainly possible to argue that the situation above is "fair" since he knew what he was getting into, but I say that is irrelevant. What is important is whether or not it is "fun", and I don't think it is. In games, fairness is a only one process to achieve the goal of a fun result, and subjecting the goal to the process would be silly.

Fire immunity is simply more stylish, traditional and (don't really know how to say this) better for world building as damaging fire creatures with fire (or fire creatures burning themselves) is very silly.
Well, I agree that creatures that use fire being immune to fire is seen often enough to be called "traditional", but I do not agree that it has a long-used 1-to-1 ratio of being so for you to make this argument. Your argument is based on the idea that every fire-user should be immune to fire, when the reality is that only some fire-using creatures in fiction and games are immune to fire, and a great many more are only resistant. It is far less than a 1-to-1 ratio.

Also, I think absolute resistances are actually crude and inelegant systems in terms of game design, so I don't agree with your claim that it is stylish.

Finally, I think the argument made so far based on real-world creatures, and my own argument based on myth and fiction, are perfectly good counters to your idea that fighting fire creatures with fire is silly. I think that anything which makes a game more closely resemble the real world and works of fiction is better for worldbuilding that something which moves the game away from those things.

And imo those things weight more than giving players with bad build the illusion that they actually contribute to the combat when in reality they would be more useful when they would use other abilities they have. That way they will never learn how to be effective combatants.
Again, this has nothing to do with having a bad build or not. Any good build is going to have a weakness or two, otherwise the system becomes boring and team-dynamics get boring. Melee characters will have problems against flying things no matter how good they are, for example. This is much more about controlling the extent to which a good build is negatively affected by a weakness. Many people think that it should not involve making that character completely useless, especially when the weakness can logically extend to whole adventures and campaigns.
 

In the actual rules text there is a reference to a "Young Red Dragon", a large-sized figure. This is most likely the figure that we got the abilities snippet from, that spawned this thread. So that seems to confirm that despite the dragon being large-sized (and thus having reach), it's still on the small side for Red dragons (1, 2 at most steps up from wyrmling?).

As for this 'debate' on why it's feasible for a creature to be able to breathe fire and not be immune to it at the same time, I would refer Derren to post #108. FourthBear provides four excellent rationalizations for why immunity would not be required, for the second time. Derren, care to refute them?
 

My one and only concern here is the thematic beauty of "emerging from lava."

I really hope I don't have to strain to make that happen, though I'll survive if I do.
 

Incenjucar said:
My one and only concern here is the thematic beauty of "emerging from lava."

I really hope I don't have to strain to make that happen, though I'll survive if I do.

Why do you need fire immunity to have a dramatic entrance for a cool villain? I know if I did the "dragon rising from lava and landing on the cave floor to start the encounter" thing, and one my players said something about his lack of fire immunity, I'd kick him in the nuts.

As long as it doesn't affect the encounter, it's fine.
 

Mourn said:
Why do you need fire immunity to have a dramatic entrance for a cool villain? I know if I did the "dragon rising from lava and landing on the cave floor to start the encounter" thing, and one my players said something about his lack of fire immunity, I'd kick him in the nuts.

As long as it doesn't affect the encounter, it's fine.

But that kind of thing would affect the encounter dramatically. If a dragon can rise from lava, then that implies that the dragon is virtually immune to fire and heat. If a character was then able to cast fireball and actually hurt it--or even throw a flask of burning oil on it and hurt it--then that wouldn't make any sense at all.
 

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