Horwath
Legend
There is a lot of talk about breaking bounded accuracy with +1/+2/+3 weapons and armor/shields. Especially the armor part.
So instad of +1/+2/+3 to attack and damage weapons would gain +1d6/+2d6/+3d6 on damage.
Why die/dice instead of larger flat bonus?
Dice adds to critical damage and rolling more dice on critical is more fun. And critical should be critical.
Armor whould give 2/4/6 damage reduction instead of +1/+2/+3 AC bonus.
For shields I would not add any fixed bonuses, rather shields should have special enchantments removed from attack/damage/general damage reduction like fire resistance, evasion, etc.
So instad of +1/+2/+3 to attack and damage weapons would gain +1d6/+2d6/+3d6 on damage.
Why die/dice instead of larger flat bonus?
Dice adds to critical damage and rolling more dice on critical is more fun. And critical should be critical.
Armor whould give 2/4/6 damage reduction instead of +1/+2/+3 AC bonus.
For shields I would not add any fixed bonuses, rather shields should have special enchantments removed from attack/damage/general damage reduction like fire resistance, evasion, etc.
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