Skill in Boffer combat ramps up very, very quickly. If the new players are at all athletic, they'll pick up a reasonable amount of skill in no time.
And I see nothing wrong with skilled fighters being represented in-game as "skilled fighters".
@ pawsplay: totally agree. In the huge LARP I attended in Nottingham, every weapon did 1 damage and every person had 1 hit point per body location (arms, legs, torso, head). If you spent one of your 3 skill points on "body development" you had 2 points per location. Armor added on to that, but only if the blow struck the armor. In any case, all weapons did 1 damage.
Dead simple. And in combat, people were yelling taunts, commands, and battle cries, as opposed to the chaos of NERO's "Four Normal!" and "Nine Magic!"--which inevitably devolves into "FORMAL! FORMAL!" or "NIENAGIC! NIENAGIC!"
Sigh. NERO was such a disappointment after that UK LARP. I went from make-sense system that used
replica latex weapons and rewarded player skill, to a kludgy, complex system that used duct-taped plumbing for weapons.
I eventually just joined the SCA, which was a blast. But I miss the fun of running around all day, getting into chaotic melees
WITHOUT 50 pounds of plate armor. Latex weapons really are the way to go.