To be fair, it is the simplest solution. Don't fight the system is probably always good advice in the long run. I know that every game I've ever run, in any system, works a heck of a lot better when I'm not trying to pound it into a shape it's really not.
I've not read the ranged combat thread, but, again, it probably comes down to not fighting the system being the simplest solution.
Although this makes D&D out to be a game that's somehow inherently unsuited to other adventure locales than 40x40 dungeon rooms, and that's balderdash of course.
What I'm saying is: look at 3rd edition!
It's completely legit D&D. There were archers! Yet, there were axe dwarfs too.
Reverting the incredibly generous gifts given to ranged combatants in 5E is too me a much simpler solution than "don't play D&D".
Especially since I suspect nobody at WotC thought this through. Individually, each and every change looks completely sensible as in "playing movie Legolas sounds fun, what's the harm in supporting this archetype..."
Well, we now know what the harm is. The 7th or so (!) fun change became the straw that broke the slow axe-wielding camel's back...
Noone's playing Gimli anymore.
And even that's not true - plenty of people play melee warriors and love it, so let me rephrase:
It's gotten way harder for Gimli to tie Legolas 50-50 in their Orc contest, if they use 5E rules compared to 3E.
To me all this "don't fight the system" malarkey is a bit balooney

I mean, if switching away D&D works for you, fine. If resigning yourself to having monsters pop up right behind the heroes isn't a big deal, more power to you.
What
*I* am fighting, however, is not D&D or the system - I'm just fighting the collective impact of all those changes made by well-meaning but not enough-far-looking 5E designers!
And to me that's both natural and easy and true to the spirit of D&D
