Last Man Standing: Best D&D Modules

Hi all! I was inspired by the post on "best cover art," and was also curious what older modules people were most fond of. So I compiled a list of modules pulled from different sites ranking their favorite modules, and want you to decide which one is the best.

I've left off some modules (Ravenloft, Temple of Elemental Evil, Against the Giants, Underdark modules) because they've been remade in some way for 5th edition. I've tried to keep the list contained only to modules that have gone untouched by the offical WotC team.

Keep on the Borderlands




Dragons of Despair



The Lost City



Desert of Desolation





Test of the Warlords



The Isle of Dread




Castle Amber



Red Hand of Doom



Lost Caverns of Tsojcanth



Same rules as before, you +1 one and -2 another.

I'll go first;

Keep on the Borderlands - 20 - 2 = 18
Dragons of Despair - 20 + 1 = 21
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of the Dead - 20
Castle Amber - 20
Red Hand of Doom - 20
Lost Caverns of Tsojcanth - 20
 
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Fenris-77

Explorer
Keep on the Borderlands 18 +1 - 19
Dragons of Despair 21
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of the Dead - 20
Castle Amber - 20
Red Hand of Doom - 20
Lost Caverns of Tsojcanth - 20 -2 18
 

Monayuris

Explorer
Keep on the Borderlands 19
Dragons of Despair 19
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 20
Red Hand of Doom - 20
Lost Caverns of Tsojcanth 18

Corrected the name of X1.
 

Mort

Community Supporter
Keep on the Borderlands 19
Dragons of Despair 19-2 = 17
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 20 +1 = 21.
Red Hand of Doom - 20
Lost Caverns of Tsojcanth 18
 
Keep on the Borderlands 17
Dragons of Despair 17
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 21
Red Hand of Doom - 20
Lost Caverns of Tsojcanth 19
 

TarionzCousin

Second Most Angelic Devil Ever
Ha!
That 'Test' is a trick question!
There are no Warlords!
You passed the test.

Keep on the Borderlands 17
Dragons of Despair 17
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 21 +1 = 22
Red Hand of Doom - 20
Lost Caverns of Tsojcanth 19-2 = 17


I ran Tsojcanth. My players practically wept trying to figure out how to enter the final chamber.
 

Zardnaar

Legend
No such thing as a good Dragonlance module.

Keep on the Borderlands 17
Dragons of Despair 15
The Lost City - 21
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 21 +1 = 22
Red Hand of Doom - 20
Lost Caverns of Tsojcanth 19-2 = 17
 

Rabbitbait

Explorer
Keep on the Borderlands 17
Dragons of Despair 17 -2 =15 Stupid railroad
The Lost City - 20
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 22
Red Hand of Doom - 20+1= 21 DOOOOOOOOOOOM!
Lost Caverns of Tsojcanth - 17
 
Keep on the Borderlands 17
Dragons of Despair 13
The Lost City - 21
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 22
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17

Fixed.
 

ehenning

Explorer
Keep on the Borderlands 17
Dragons of Despair 13-2=11
The Lost City - 21
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 22+1=23
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17
 
Keep on the Borderlands 17-2=15 boring boring boring
Dragons of Despair 11+1=12
The Lost City - 21
Desert of Desolation - 20 - if you just said "Pharaoh" I would vote for this all the way, but part 2 and 3 where very much diminishing returns.
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 23
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17

As usual, a couple I haven't read get a fee pass.
 

Lanefan

Victoria Rules
Keep on the Borderlands 16
Dragons of Despair 10
The Lost City - 21
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 23
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17

I've either DMed or played (or both) about 1/2 of these, and own most of the rest. Can't speak to Test of the Warlords or Red Hand of Doom (never had either of these) but the rest are all good except Dragons of Despair is, unfortunately, a Dragonlance module; and Dragonlance is a far better book series than module series.
 

Radaceus

Visitor
Keep on the Borderlands 16
Dragons of Despair 8 I concur with all sentiments above
The Lost City - 22 This was my first AD&D module owned, and it is still my favorite
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 23
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17

Edit, I confuse The Lost City (B4), with Dwellers of the Forbidden City(I1), in any regards, my votes still stand ;)
 
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Zardnaar

Legend
Test of the Warlords reads ok. IIRC it's about domain rulership so it's interesting in that regard. I think it's level 15, the C part of BECMI set in Norwalk.

Level 12 in AD&D terms maybe 8 or 9 in 5E terms.
 
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Shiroiken

Adventurer
Keep on the Borderlands 16
Dragons of Despair 6
The Lost City - 22
Desert of Desolation - 20
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 24
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17
 

jasper

Rotten DM
Keep on the Borderlands 16
Dragons of Despair 6 -2 = 4 oh BEEP BEEP BEEP Lets write railroading module that follow our lame books.
The Lost City - 22
Desert of Desolation - 20 +1 = 21 I love pineapple nades.
Test of the Warlords - 20
Isle of Dread - 21
Castle Amber - 24
Red Hand of Doom - 21
Lost Caverns of Tsojcanth - 17
 

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