Slayer of Keraptis
Some of those were, and still are, excellent. Especially Village of Homlett. Adventures are there to give you the structure and outline of what's going on. You still have to DM them. And unlike modern adventures (that are more campaign books rather than 30 page modules) that define out everything for you, those adventures allowed you as the DM to flesh out a lot of things (NPCs, relationships, areas) how you wanted. That to me is way more appealing than being hand held through the entire adventure. Largely because it felt more organic because without everything predefined, it's easier to adapt on the fly to PC actions during the adventure. I'd prefer to paint on a blank canvas with tools provided, then have all the tools and a painting already done that I have to paint over and hide the existing stuff.Yeah, well I was a 1st edition player, and I would say that several of those are not just not good, they are actually terrible: Lost Caverns of Tsojcanth, Steading of the Hill Giant Chief, Hall of the Fire Giant King, Glacial Rift of the Frost Giant Jarl and Village of Hommlet. And it's not a matter of time. I thought they where just as bad in the 1980s.
"The PCs killed the bandits in this cave? Ah, well these NPCs over here will be perfect to use as relatives of those bandits for some interesting future interactions."
You may think they aren't good, but that's just your opinion. It seems most of the gaming community disagrees with you though, judging by the results every time a poll gets put out on this topic