jmucchiello
Hero
We press on. We have six players plus DM and if 3 people can't make it, everyone plays two characters that night. Most people play the second character as an NPC so they don't do much unless there's a real fight. (Always have a real character awake on watch.) At the end of the night only the characters played by their original players gain XP.
Loot is divided up in character so they get their share of the loot. It does the party no good to carry around a perfectly good suit of +2 chainmail to sell in town when the fighter who missed last session could be wearing it. We also tend to go long periods without heading back to town so why wouldn't the characters divvy up the loot evenly.
Loot is divided up in character so they get their share of the loot. It does the party no good to carry around a perfectly good suit of +2 chainmail to sell in town when the fighter who missed last session could be wearing it. We also tend to go long periods without heading back to town so why wouldn't the characters divvy up the loot evenly.