Danica
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First, you remove a dulled short sword out of the bag, although it looks dented up and worthless to you. Next, you take out several rations of food, but they are now spoilt and also worthless. Finally, however, you do remove a large, round stone that is glowing with a cast continual light spell, which should be helpful as a light source.
The bag itself seems to be able to fit up to 250 pounds of equipment and a total volume of 30 cubic feet. Even when full, the bag weighs only 15 pounds.
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Silas
Most of the bards and sages are simply old men with good memories and a penchant for spinning good tales and asking interesting questions. However, you run into a venerable old dwarf named Steerfranz, who lives in a small hovel lit by numerous old lanterns that reveals rows upon rows of books. The old dwarf refuses money, but also refuses to answer your questions at first, insisting that you share a strong pipe and share a mug of stale ale which tests your constitution.
An hour of idle conversation passes before the dwarf suddenly gets up and pulls a book off the shelf, and points to a rough drawing of a shield laid upon a body. Steerfranz points to some of the words that are in dwarven and says, "The shield was said to be owned by the 'King of All Men', and it would definitely be a prize to the Emperor, who believes himself to be the leader of mankind, chosen by the gods. Also, the shield was supposed to bear the face of the human king who bore it, and the Emperor likely thinks that the face will be that of a Tallione man like himself, if I know how Imperials think."
Silas passes the information to his comrades.
Chalik
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"Of course the king approves," Lender says over a shared jug of ale. "Although the 'King of Men' is a respected figure, he's still not a dwarf, nor is his shield a dwarven artifact. By helping the Dorinthians survive this, we make up for the debt, and if we can buy our own survival by giving up human metal, so be it. Our real worry, is that some of these creatures may attempt to get out once we open the seal. We'll be forming a defensive line to keep them in the crypt area, but be aware that if we don't hear from you after a few days, we'll have to assume the worst and reseal the passage so that we don't risk being overrun."
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After the night passes, you form up by the seal in the ancient dwarven crypts. A hand-picked mix of dwarves and Dorinthians stands ready with their weapons in order to engage any dwellers that may come out. The wheel on the great seal (that shows a battle-axe etched onto the surface) is turned counter-clockwise by two struggling dwarves, until finally it comes open on a hinge with the sound of rushing air. The passage stinks of stale air and mildew, but is about 10 feet wide, more circular than square, and descends at a gentle 2 degree slope into the darkness below.
The tense silence is broken by Kel, mumbling something about hating the darkness.
OOC: Light sources and party order? Kel will take the rear.