Last Stand of the Dorinthians (Chapter 3 - The Imperials)

GlassEye

Adventurer
Silas searches his memory (Knowledge: Arcana +9) and tells Dartis and the others what he remembers hearing about trolls. "Though Kel might know more..."
 

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Deuce Traveler

Adventurer
Silas and Kel put their heads together and remember something about fire being able to stop a troll's regeneration. It seems that trolls heal fast, a fact you noticed when the creature was cutting through kobolds as if they were paper dolls.
 

GlassEye

Adventurer
Silas reviews the arcane words and gestures to the spell that he just recently learned, Scorching Ray, thinking that spell will likely be his best bet against the troll. He tries to peer through the water to see the cave that Alexander has mentioned. Finally satisfied he adjusts his pack, grasps his staff tightly and says, "Well, shall we see what's back there?"
 

Land Outcast

Explorer
"Well, shall we see what's back there?"

"We shall" answers Alexander, as he sniffs the air near the entrance and unsheathes both his blades, ready to impale with them a rampaging troll.

A weird moment to think about it, but suddenly he remembered the elven illusion presented by the mad gnome... and instantly thought of his ancestors... orcs, he had never seen an orc... he shakes his head, what kind of thoughts are those?

He steps foward.

[sblock=OOC]Stupid subcription system :\

Game related: as soon as he meets any opposition, he'll try to move so that the enemy is between him and the entrance of tha cave

Looking to the past: he took 3 daggers from Radnal Ruffian's stockpile[/sblock]
 
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D20Dazza

Explorer
Kel unhooks his lantern from his backpack, makes sure it is full of oil, and then lights the wick.

Once the lantern is alight he will cautiously follow after his friends, the words of a spell sitting comfortably on the tip of his tongue.

OOC: Any sign of the troll and he'll cast barkskin on himself. Once at the waterfall he will look for the best way of sneaking the lit lantern past the water without it going out.
 

Deuce Traveler

Adventurer
You have to wade up to your waists in the outskirts of the pond and slip in behind the waterfall, that pelts against your head. Somehow, Kel is able to keep the flame in the lantern dry by hunching his body over it as he moves through behind Alexander.

The cave is rough in shape, and descends steadily downwards. The ceiling is nearly ten feet in height, while the cavern is narrow, with only five feet on average width. A natural ledge forms a foot over your heads and continues to match the slope downwards at an angle. It looks like a small creature could fit up there, but unfortunately you are missing Rix.

It looks as if the cave widens into a larger cavern after another seventy feet down, although the light from the lantern and the sunlight from outside barely lets you see into it. You can hear something breathing heavily in the distance, although it doesn't move and seems oblivious to your presence. A few stripped bones from humanoid bones lay strewn by your feet.
 

Land Outcast

Explorer
Alexander makes signals for his companions to wait just where they are with their lamp, so that he can advance silently in darkness to get though the corridor into the cave.
 


Land Outcast

Explorer
OOC: Information needed before, is there any kind of breeze descending down the tunnel? was he able to smell anything at the cave's entrance?
 
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