Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes


The latest Unearthed Arcana from Mearls and Crawford is up. "Two classes—the ranger and the rogue—discover new playtest possibilities this week. The ranger receives two Ranger Archetype options: the Horizon Walker and the Primeval Guardian, both of which work with the Player’s Handbook ranger and the Unearthed Arcana ranger. The rogue receives one Roguish Archetype option: the Scout, which joins the other options the rogue has gained in Unearthed Arcana."

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At a glance, I like them all. The level 11 features on the ranger are neat. I like that the rangers are getting some more spells known; I wish this would become official for all of them. The scout Rogue makes me happy.

I'll have more thoughts later.

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First thoughts:

Ranger: we have two oldies here: Horizon Walker from 3e and Warden (or Primeval Guardian) from 4e.
I really liked both subclasses without being spectacular.
I loved the planescape feeling of the Horizon Walker. It is a class that could see in my table in a plane hoping campaign. Having said that, i find the use (the flavor mostly) of the subclass quite limited in a campaign that doesn't include plane travelling. Also loved the spell selection.

I think less inspired is the Primeval Guardian. It is a known concept from 4e, which i consider it quite interesting. However, i wish it had some more colorful abilities which give better nature of the beast or the environment which the guardian wards. Again, the spell selection seems indifferent to me in comparison with the Horizon Walker's

I think the best of the three is Rogue subclass: Scout. A favorite one from the 3rd edition comes into 5th with a very well thought main ability: skirmisher. I think it gives the essence of the idea of the (3rd edition) scout perfectly. It is one of the subclasses that i would love to play. :)
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They brought back the Horizon Walker, the Scout and one version of the Warden...

I really like the Horizon Walker especially how they become a blinking skirmisher at 11th level. But Planar Warrior might be problematic in that from what I remember about 2-weapon fighting it's bonus action might cancel the other out.

Primeval Guardian, I like that they thought of bring the more tree-like Warden back. It firmly makes the Ranger more of a defender/crowd control type, as opposed to leaving the Ranger as a skirmisher, like how all rangers are.

For the scout, I'm glad it's back. It's probably best if it was a Rogue. Though I feel they should have the detail that you can sneak attack a target if you move more than 5 feet like they did with the skirmish ability in 3.5e. I also like that they can sneak attack more than 1 target without having to use opportunity attacks, and that with their movement abilities they're more likely to have the opportunity to do so.
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I liked the fighter version of the scout better in the kits of old UA. Its nice ranger is getting some love and that they are supporting both rangers. Well except the spell less one.


I forsee Ambush Master being a minor PITA, bad enough when one player changes order, but the whole party, for just one round? ugh. Rest of it is ok.


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I forsee Ambush Master being a minor PITA, bad enough when one player changes order, but the whole party, for just one round? ugh. Rest of it is ok.

Nope. Lasts until combat ends. Still could be a little messy depending on the circumstance, but it's a one-time, permanent change that is dependant on a surprised enemy.

The guardian form's Large size gives a lot of powergaming potential. Hello 2d12 Oversized Greataxe! Or go with a 2d8 Oversized Longbow so you can ignore the speed penalty. Being Large also lets you grapple Huge creatures, great for certain builds.

I assume you're being sarcastic. That is for building your own Monster. The Enlarge spell for example which would take you from Medium to Large gives you an extra 1D4 damage die, it does not double your damage die.

Your sarcasm detector needs calibrating. The rules for Enlarge only applies to weapons enlarged by the Enlarge spell. Why shouldn't a Large PC be able to use an oversized weapon looted from a Large monster?

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