Hi all,
I am running Dungeon of the Mad Mage. Last session, the PCs starting exploring the Obstacle Course on the 15th floor. The dungeon includes a number of teleporting traps, some of which include a chance of being dropped into a lava lake. As a firm believer that falling into lava should be deadly, I always have it deal the maximum damage (10d10 = 100 points of fire damage!).
As the dice would have it, two of the PCs got unlucky and took a dip in the lava. They both survived because they are tough as dwarves with more than 100 hp each (plus one is a forge cleric with fire resistance).
At the time, I ruled that all their mundane equipment was destroyed but their magic items survived unscathed. However, I am just reviewing the rules for magic items, and I note that only artifacts are considered "practically indestructible". A normal magic items is "at least as durable as a regular item of its kind", and "most magic items, other than potions and scrolls, have resistance to all damage."
Looking at the rules for objects, even a resilient large object like a cart only has 27 hp on average. Most of their items are going to be small (10 hp on average) or tiny (5 hp on average). Even with damage resistance, that's not enough to survive a dunk in lava (even without me maxing out the damage).
The forge cleric has a necklace of prayer beads, a horn of the endless maze, +1 plate armor (created through a class feature), a cloak of protection, and a sentinel shield. Oh, and a magical jade staff that can turn into a giant poisonous snake.
The other PC (a berserker barbarian) has a +2 battleaxe, gauntlets of ogre power, a chest of preserving, and a bag of holding.
Should I rule that all the magic items were destroyed? (After all, right at the start of the obstacle course, Halaster did tell everyone to put their magic items in the available mine carts for safe-keeping ... so it's not like they weren't warned!) Or should I give each magic item a chance to survive? Maybe a higher chance based on rarity? (Or should I just determine hp for each item and then roll the 10d10 damage for each one?)
Thoughts?