SableWyvern
Hero
My group finished up an 18 month D&D campaign a year or so ago. It was a fairly standard good vs evil campaign, in a world where the gods had left long ago and demons walked the earth. The groups actions meant that when new gods were born, one of Lawful Good arrived first, and had the greatest influence in rebuilding the world. The party's main antagonists were Fists of Hextor, who were attempting to fulfill the same prophecy as the group, but to see a Lawful Evil god as the first.
By the end of the campaign, most of the party was strongly Lawful, and even the Knight of the Chalice PC, in discussion with me, moved to Lawful Neutral alignment at the campaign's conclusion, heading up a new, Lawful organisation that opposed Chaotic Outsiders in general, rather than demons specifically (some Slaad that had seriously angered the group at one point helped sway the character in this regard).
Now, we are planning to return to those characters for a few sessions, and I am thinking about running a Law vs Chaos adventure, rather than the typical good vs evil.
So, I was wondering if anyone had any good suggestions for how this could be done; how to create a sense of all-important opposition between chaos and law, without the more intuitive regard for good and evil disrupting the plot.
Having a good group face good opponents, and accept that doing so is ethically appropriate, will be a challenge, but one that I think will come with rewards if done well.
So, please, fire away with insightful suggestions.
By the end of the campaign, most of the party was strongly Lawful, and even the Knight of the Chalice PC, in discussion with me, moved to Lawful Neutral alignment at the campaign's conclusion, heading up a new, Lawful organisation that opposed Chaotic Outsiders in general, rather than demons specifically (some Slaad that had seriously angered the group at one point helped sway the character in this regard).
Now, we are planning to return to those characters for a few sessions, and I am thinking about running a Law vs Chaos adventure, rather than the typical good vs evil.
So, I was wondering if anyone had any good suggestions for how this could be done; how to create a sense of all-important opposition between chaos and law, without the more intuitive regard for good and evil disrupting the plot.
Having a good group face good opponents, and accept that doing so is ethically appropriate, will be a challenge, but one that I think will come with rewards if done well.
So, please, fire away with insightful suggestions.