Olfactatron
Explorer
I've wondered why they didn't go with a much easier to understand label. Instead of At Will (special) why not Daily 3 ?
keterys said:I thought Healing Hands was the 'class choice' for the paladin, rather than a feat? Ie, like how rogue's are artful dodgers (+cha vs opportunity attacks) or brutal scoundrels (+str on sneak attack).
And really MAD is only a problem if only a few classes have it. 4e seems to make all classes benefit from having 3 good stats.
Mort_Q said:Laying on Hands burns one of the Paladin's healing surges, does it not? Why limit it at all? Healing surges are a limited resource as it is.
Gargazon said:It's usable a number of times equal to the Paladin's Wisdom modifier, and there's no limit to how often you can use it in one encounter, so it's an at-will power. It just has a certain number of uses per day.
Stalker0 said:When I ran the original pregens through their paces, the paladin NEVER ran out of healing surges. Other party members always ran out before he did.
gtJormungand said:Please note that the fighter didn't run out either.
FitzTheRuke said:I'm with the original poster. It makes no sense and is inconsistent with the rest of the rules.
By your logic, the cleric's healing word should also be an at-will instead of an encounter power because he can use it twice per encounter.
There's no limit to using any of you Daily powers either, except that you can only use them once per day. The paladin clearly has a Daily power of Lay on Hands, he just has it multiple times (equal to his wisdom modifier.)
Fitz
Without this limit, the paladin becomes more of a leader than a defender. The limit ensures that there will be some healing surges that a paladin can only use on himself - which means that in order to make full use of his healing surge resource, he will have to take damage personally.Mort_Q said:Laying on Hands burns one of the Paladin's healing surges, does it not? Why limit it at all? Healing surges are a limited resource as it is.