LE vs. N: Lawful Evil Victorious!

OF COURSE! Note: making such an unlikely opponent appear after, say, another 52 or so victories would grant you good Karma. :-)
 

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Sorry, but I do not believe in Karma.

Round 364: The protoplasm flees after being breathed on twice. Cloret can breathe again in round 366. Cloret is at 60N100E15Z, northbound.

Round 365: A conglomeration of colorful snowflake-like crystals come twinkling into the arena. They form a sphere of about 10 foot radius, and fly effortlessly to 60N100E10Z, surrounding Cloret. A multitude of diminutive pin pricks deal 5 points of damage to Claret, who has 32 HP remaining. Claret is disgusted by being surrounded in this cloud of crystals, but manages to fight off any ill effects (rolled 23 Fort save). Go ahead, Claret, you are next in round 365.
 

Cloret is not happy with the twinkling terror. He takes a bite to see if it can be eaten, then flies to 110n 45e 15z (facing SW) to see how fast this thing is.
 

OOC: Actually, in round 365, Cloret did get a successful AoO (rolled 25), but eating about 80 of the crystals did not seem to affect the conglomeration. Did you want to change Cloret's action?
 


Round 366: The cloud is fast enough, moving to 110N45E10Z. Claret again hits with his AoO (rolled 26), but it has no effect. The cloud pricks Claret for 9 points of damage, and Claret finally cannot take being surrounded (rolled 15 Fort save). Claret has 23 HP remaining, and is nauseated, so he can only take one MEA until he recovers.
 

This, this is not good. Desperate to get clear, Cloret will fly directly over the fog at 20n 35e 20z.
 
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At the end of round 366, the cloud in the southwestern corner disappears.

Round 367: Claret takes 5, and is still nauseated (rolled 12 Fort). Claret has 18 HP.
Round 368: Claret takes 6, but feels much better (rolled 19 Fort). Claret has 12 HP, and breathes at the conglomeration, dealing 5 points of damage (rolled 26 Ref save). The conglomeration has 47 HP remaining. Claret can breathe again in round 371.
Round 369: Claret takes 3, and is nauseated (rolled 14 Fort). Claret has 9 HP.
Round 370: Claret takes 8, and is better (Fort 18). Claret has 1 HP. Claret is at 10N10E15Z, north bound.
Round 371: The conglomeration is at 10N20E10Z, not quite being able to catch up to Claret. What do you do, Claret?
 

Well...with the great "hide in the fog" scheme having fallen through, Cloret wants nothing more to do with this thing. He'll try this: move 100 north, and ready an action to move 100 east if the clould gets within 30 of his position - repeat and hope for the draw.
 

A draw is declared after round 375. (Good work, Cloret, getting the draw.)

Lawful Evil goes first in round 376. Lawful Evil has a nothic (Miniatures Handbook). Gansk, the battle goes back to you.
 
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