I once ran a joke adventure in 3.5 that was specifically designed to cater to traditional tropes and D&D "traditions". It was originally going to be a one-shot, but was popular enough we turned it into a three-shot. It featured:
- Minimal backstory. The characters were trying to rescue a princess based on a message in a bottle that told them to.
- An incoherent dungeon. I literally dealt out Munchkin cards to determine what the encounters would be when designing the dungeon. So the party got to encounter an Auntie Paladin (high level blackguard who was brutal with her knitting needles), a Gelatinous Octahedron, a Barrel of Monkeys, a Humungous Gazebo, and a Dungeon Casino.
- Extra XP for characters whose players exemplified the long traditions of D&D. This included extra XP for showing up late, forgetting their character sheet, and extremely blatantly fudging dice (one-time bonus only for fudging).
- Absurd amounts of non-sensical traps.
- Implausible amounts of treasure, including a deck of many things (in the Dungeon Casino).