Leap Attack (Complete Adventurer)

Trainz said:
Where can I find Powerful Charge and Greater Powerful Charge ?
Miniatures Handbook or Eberron Campaign Setting. Basically allows you to deal extra damage on a charge, expressed in terms of extra dice, depending on your size category. Greater Powerful Charge increases the damage you do by one size category. Does not apply to mounted charges.

Extra damage on a charge is usually not unbalancing because you normally only get to make one attack per round on a charge, and if you want to charge again, you need to be able to back away far enough to do so (Spring Attack may help).

Of course, if you have some ability to make multiple attacks on a charge (e.g. Pounce), or someone creates a Charge-by Attack feat (I'm tempted to post mine on the Feats database), charge-enhancing feats can get nasty really quick.
 

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Trainz said:
Someone has been playing too much Diablo II. :p

To be fair, the first time I saw the Leap Attack feat in CAdv, I immediately heard a "HEI!" in my mind !

Leap Attack, magical item slots... yup, maybe there IS a Diablo influence on D&D. :D

Heh, and the first time I saw it I immediatly starting thinking about Kain from Final Fantasy 2(us).

You're not the only one that can fight in the air, indeed. :p
 

Sejs said:
Heh, and the first time I saw it I immediatly starting thinking about Kain from Final Fantasy 2(us).

You're not the only one that can fight in the air, indeed. :p
You just sold me on building a character to take this feat.
 

Re: "Double doublings"

For reference:
POWER ATTACK [GENERAL]
Prerequisite: Str 13.
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
A fighter may select Power Attack as one of his fighter bonus feats.


Leap Attack

You can combine a powerful charge and a mighty leap into one devastating attack.

Prerequisites: Jump 8 ranks, Power Attack.

Benefit: You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you can double the extra damage dealt by your use of the Power Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack.

This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.
You're not "doubling twice". If you subtract 5 from your attack rolls with a two-handed weapon, "the extra damage from Power Attack" is 10. The feat lets you triple this number. This number has not been doubled before. ("The number subtracted from your attack rolls" was doubled.)

Likewise, if you get a critical hit with a greataxe (3x critical) while you're using power attack, the extra damage from power attack ends up tripled, for a total damage of 6x the original penalty to attack rolls.

See the frenzied berserker (CW) for an example of how the feat should have been worded (properly adapted of course) if they wanted it to work as suggested elsewhere in the thread.

Supreme Power Attack: A 10th level frenzied berserker gains a +2 bonus on her melee damage rolls for every -1 penalty she takes on her melee attack rolls when using the Power Attack feat (or +4 for every -1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the benefit of Power Attack or Improved Power Attack.

(Now let's talk about whether or not the above ability will stack with Leap Attack. I'd say it won't as it doesn't technically improve "the extra damage dealt by your use of the Power Attack feat".)
 
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Yep add this with a frenzied berserker who's PA is ridiculous and through in some Rhino Hide and watch all of your NPC's fall down go boom.


The Seraph of Earth and Stone
 

Stone Angel said:
Yep add this with a frenzied berserker who's PA is ridiculous and through in some Rhino Hide and watch all of your NPC's fall down go boom.


The Seraph of Earth and Stone

Eh, Rhino Hide is only +2d6 damage on a charge in 3.5...
 

Iku Rex said:
Supreme Power Attack: A 10th level frenzied berserker gains a +2 bonus on her melee damage rolls for every -1 penalty she takes on her melee attack rolls when using the Power Attack feat (or +4 for every -1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the benefit of Power Attack or Improved Power Attack.

(Now let's talk about whether or not the above ability will stack with Leap Attack. I'd say it won't as it doesn't technically improve "the extra damage dealt by your use of the Power Attack feat".)

I disagree. It specifies a different benefit "when using the Power Attack feat," and says that it does not stack with the "benefit of Power Attack." I think that this ability replaces the benefit of the regular Power Attack feat, but you are still using Power Attack. Thus, this is doubled just like regular PA is.
 

DM_Matt said:
I disagree. It specifies a different benefit "when using the Power Attack feat," and says that it does not stack with the "benefit of Power Attack." I think that this ability replaces the benefit of the regular Power Attack feat, but you are still using Power Attack. Thus, this is doubled just like regular PA is.
You're using supreme power attack at the same time as you're using power attack.

Power attack gets you (two-handed) a +2 bonus on your melee damage rolls for every -1 penalty you takes on your melee attack rolls. Supreme power attack gets you (two-handed) a +4 bonus on your melee damage rolls for every -1 penalty you takes on your melee attack rolls with power attack. However, the benefits don't stack (as per the ability).

If supreme power attack replaced power attack then it would be absurd to specify that the two don't "stack", and that SPA worked only "when using the power attack feat".
 

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