You know, some people like to use mechanics and spent time ahead planning their characters' mechanics and rules interaction. Will you now mock them because you a better person for emphasizing the concept over the built?had to change??? significantly??? really???
Yes, because limiting 18 and 19 criticals to Warlock only powers is devastating to a character concept. It's no longer the same type of PC because it can no longer critical on an 18 or 19 with Wizard powers.![]()
Personally I'd be fine with that.
had to change??? significantly??? really???
Yes, because limiting 18 and 19 criticals to Warlock only powers is devastating to a character concept. It's no longer the same type of PC because it can no longer critical on an 18 or 19 with Wizard powers.![]()
had to change??? significantly??? really???
Yes, because limiting 18 and 19 criticals to Warlock only powers is devastating to a character concept. It's no longer the same type of PC because it can no longer critical on an 18 or 19 with Wizard powers.![]()
I'm a proud roll-player. I make a build that is interesting to me and then create a character concept around it. Numbers come first with me followed by the personality. It's a different style of play, but a perfectly valid one.
Once the nerf hit, the level 11 paragon path feature went from being useful for the majority (not even all) of my powers to two encounter powers (Dire Radiance from my multiclass feat which I almost never used because my Con was never that great to begin with) and my PP encounter. I was already willing to throw away the level 16 feature for character concept, but now the entire PP was useless.
That's because the PP didn't really fit the PC to begin with.
You used a single multi-class feat to get free Wizard crit fishing out of a Paragon Path for a Warlock of which you had very few powers.
I'm not opposed to themes as a concept, but I am opposed to the non-generic themes from the DSCS. I will want to see these ones first, however.