Legacy of Death Part I: Most Infamous Danger


log in or register to remove this ad


(:angel: I shouldn’t have said anything…There are multiple party members trained in perception…though sometimes perception is the key skill for dealing with a particular trap, at least finding it, sometimes its thievery, or arcana (or occasionally dungeoneering)).

Forge, you easily climb down in the pit and avoid the spikes. Until you reach the end. Then spikes suddenly fire! (Lets roll…)

Forge is pummeled and pierced! Where did all these spikes come from, and did new spikes just appear in the floor!

The dwarf, between getting hit, then failing his save and falling onto more spikes, takes 20 damage, is stunned, and prone. The party is 30 feet away at the other end of the pit.

The "pit" will go Wed and then again Fri morning. You can all take one turn worth of action in between.
 
Last edited:



"Oh bloody hells..." The tiefling drops to the bottom of the pit and makes a mad dash for the dwarf, with the intent of pulling him against the wall once he's reached.


 

Sigh...

30 feet is just out of healing range. Shayera appears between Forge and the closest spikes.

Is Lucien hurt? Presumably, he's closer than 30'. If so, I grant him a surge+2 and Forge takes healing from Shayera (2d6+2).

If Lucien is unhurt, then Shayera uses Spring Renewal Strike against the spike trap. If it hits, then Forge gets surge+4.
 

I have sent various emails trying to clarify actions...

The pit is 10 feet wide, 10 feet deep, 30 feet long, and has spikes all along its length. Forge is prone and stunned at the far end, just before the wall. At the far end, the spikes shot the dwarf, then more spikes filled in. The spikes before that didn't react in this manner. The dwarf has a rope tied to him.
 



Remove ads

Top