• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Legacy of Death Part II: Graves of Lesser Immortals

Buckthorn

First Post
Buckthorn will move to the elf and try to unshackle again (let's see if he rolls better) (EDIT: ooof guess not) (Thievery).

He will also look at the beetles pouring out of the runes to try to discern if this is a trap of some sort he could disable or something magical or natural (Dungeoneering).
 
Last edited:

log in or register to remove this ad

Flaming Bob

First Post
Lucien swiftly lunges toward the prisoner and picks at the locks, bumping the hafling to one side.

"I'll handle this little brother. See if you can find something on that dial that'll call our new friends off!"

The tiefling then whispers quickly to the Elf "Think those little buggers are flammable professor?"

If the locks come off with the first roll, Lucien will use his last action to bolt for the sundial. If they don't come off, he'll try once more.
 
Last edited:

TerraDave

5ever, or until 2024
A dark and foreboding miasma hangs in this place, foiling the best of intents…

Lucian flings the elf out of the way. He and Buckthorn desperately grapple with the shackles as the beetles pour closer. Their efforts are not enough, and soon they and the elf feel the swarms engulfing them.

Buckthorn: these horrid insects may have brought forth by enough living bodies in the chamber. You are not sure if you need to or can stop them from coming…you are sure you need to destroy the ones here. As a swarm, normal attacks from arrows and swords will crush some, but anything that can strike many targets at once will obviously be more effective. ALSO: they are of course poisonous, and even being close to them allows them to crawl about you and spread their venom.

Beetles: are all over the little Halfling! The venom burns…(both swarms hit, 35 damage and 5 poison ongoing). The elf fairs no better! To have such an inferior, filthy creature, crawling all about ones body and injecting their poison here and there…its not good (again, both hit, 33 damage and 5 poison ongoing, note that he can use the robe now…). Forge, the also begin to swarm you, but you mostly fend them off, though you know even being this close to them will hurt.

Buckthorn: -45 hp/-3HS/Bloodied, ongoing 5 (poison)/ used: spray of arrows
Forge: -8 hp/-4 HS/
Ghen: -11/-1 HS/ used: boots
Lucian: -3 hp/-4 HS/ used: cape
Nar: -33 hp/-1 HS/ Bloodied, ongoing 5 (poison)/ used: ring

Please post by Wednesday night.
 

Attachments

  • runic.jpg
    runic.jpg
    46.9 KB · Views: 54

ecayford

First Post
OOC - Descriptions are for fluff purposes only! Actually moving tactically!

Forge shreiks in terror and races headlong through the beetles, flailing his axe with wild abandon! Perhaps drawn by the seeming weakness of the dwarf, the beatles (hopefully) swarm him. "Bugs! I hate bugs!"

Forge triggers his Form of Winter's Herald as a minor action. Plus 1 AC and all squares within two of him are difficult terrain for enemies. Forge moves four squares north to the square just above the swarm. I understand we can move through this type of monster. From there he has line of sight to four of the critters (all but the one on the other side of the party). If he is reduced to -24 HP or more by opportunity attacks, he'll trigger his armor for a free action healing surge (24). He'll use his standard to use come and get it on the four critters, all of which would be in sight and all within the range of the attack. That's a close 3 burst attack. After he draws them close and they take their damage from the come and get it, he'll use his action point to trigger the Form of Winter's Herald attack which is another close burst and hits damage and immobilize.

Oops. One too many attacks on FOWH.
 
Last edited:



dyermaker001

Explorer
As he is swarmed by beetles, Nar-Heru swirls his cloak and teleports (1 HS, now -18hp, -2 HS) next to the sundial (1 square to the left). Then he raises his hand and unleashes a torrent of flames (burning hands, blast 5) filling the room and burning the beetles (And lucien). "Burn filthy vermin!"
 


TerraDave

5ever, or until 2024
I will let Nar go first, from his position, only 3 are in range, if he was closer, then he would hit the Halfling, and that would be bad.

Nar-Heru, you unleash your furry, engulfing two of the swarms and damaging another. The smell of burnt beetle fills the ghastly chamber. You feel the creeping effects of the poison (+5 damage).

(Lucian takes 6 damage from the fire).

Then an odd cold creeps into the room.

Forge even being next to the things, you also feel poison (8 dmg). You then begin your manic run…whether speech, motion, or smell, you do begin to bring the swarms to you. (not sure about moving through, but I see a path that seems to work). You are bitten many, many times on the way, (again, hit twice, 37 damage! And poison) invoking your shield which fries a few beetles and calling on the the armor of your ancestors. (heal 21 or 24?, down about 30 total). You then unleash your furry, with your great swinging axe strokes smashing many beetles.

Between Forges Axe and Nar’s fire, three of the swarms are below half their strength in numbers, but still quite deadly.
 

Attachments

  • runic.jpg
    runic.jpg
    46.9 KB · Views: 57


Voidrunner's Codex

Remove ads

Top