Forge, you bash the undead god and shed a few of the conditions. (your save sequence is a little confusing, I think the free save came first..but anyways, I have him taking the ongoing then ending it....also remind me of your various damage resistances...).
Nerul rises up and strikes! Somehow, the warlord maintains his halo, and this just throws off this particular death god. His wild swing does crush into the dwarf, but with that the lord of death just ends its turn. (ongoing 10 is back, this is separate from healing curse). Forge uses his reactive surge, but not the shield block (roll of 18).
Everyone but Buckthorn still has a save penalty. If you have a condition, you probably need to save vs it.
Allowyn -4hp, -3 HS, /inspiring word, slash&press / WM assault, ex. counter attack, radiant orb x 2, acid orb x 2, helm, heal gloves
Buckthorn -77 hp, 2 HS dazed, bloodied / pinning/ trick, quarries bane, curving shot,
Forge -56 HP 4HS, ongoing 15 necrotic plus 10 necrotic& force (no adjustments)/bash&pummel, reactive surge/cloak, grieves, bone
Leandre (total) 11hp, 0HS, 10 ongoing, bloodied /
Simorai -36hp, -8 HS, dazed/dim vortex, swift mender / healing fig., smoke bottle, inv. ring
GEMS: 2 of 6 placed