Legacy of the Deep Characters


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Celpher Goldenhoard
Gold Dwarf Bard 1
HP: 1d6+1 (7 hp)
Speed: 20
Init: -1
AC: 9 (-1 dex)

Abilities:
STR 13 (+1)
DEX 8 (-1)
CON 12 (+1)
INT 12 (+1)
WIS 10 (+0)
CHA 16 (+3)

Saves:
Fort: +1
Reflex: +1
Will: +2

Base Attack +0
Melee +1
Ranged -1

Attacks:
Unarmed +1

Damage:
Unarmed 1d3+1 subdual



Skills (28 points):
Appraise +4, Bluff +6, Diplomacy +6, Gather Information +6, Perform +7 (battle chant, poetry, singing, flute), Sense Motive +3, Speak Language +3, Spellcraft +4, Use Magic Device +6,

Languages:
Common, Dwarven, Terran, Elven, Draconic, Undercommon

Special Abilites:
Darkvision 60 ft, stonecunning, +2 racial bonus to poison/spell/spell-like saves, +1 hit vs abberations, +4 dodge vs giants, +2 appraise vs stone/metal, +2 craft stone/metal, bardic lore, bardic music

Feats:
Exotic weapon proficieny (whip), thunder twin

----

Celpher and Mogur Goldenhoard were as close as two brothers could be. Twins are generally close to each other, but tin gold dwarves even more so, as each shares a bond with each other that go beyond life. Not quite identical, Celpher was the more outgoing of the two, while Mogur was the smater one. They complimented each other perfectly, and spent most of their time in each other's company.

Something changed, though. A short time after their coming of age, Mogur grew moody and easily distracted. He seemed to not notice major occurances that happened, buut was obsessed with little things that were inconsequential to everyone else. He began to spend more and more time with himself, which concerned his twin.

In their 60th year, Mogur up and left one day, with no explanation. Celpher made to go after him, but the rest of his family prevailed upon him to stay. They had grown uneasy of Mogur the last few years, and thought it was in the best interests of everyone that he go about life his own way. In time, if he came back, he would be welcome.

But it wasn't in Celpher's best interest. There were few who knew what it meant to be a thunder twin, and none in the city who experienced it. Celpher was drawn to his brother like a moth to a flame, his soul always reaching out towards his brother's. The longer Mogur was gone, the more confused Celpher became with life, until one day he decided he had to go find his brother, and nothing would stop him.

He left his family and the city, and went out into the world. With his travels started, he began to relax more. Dwarves live a long time, and it it took years to find Mogur, that was all right. Rather than pursue him single-midedly, Celpher instead enjoyed the world, travelling from town to town, learnig of people, helping those in need, but all the while going the same direction his brother was.

life came to a crashing halt in Celpher's 65th year, his 3rd year of his travels. As he tended to do often, he reached out for his borther, but as soon as contact was made, Mogur's soul disappeared. Celpher became instantly frightened. He knew his brother didn't die, he would've felt that, but not being able to sense him was the worst thing that ever happened to him. Death would be more welcome than this. He sepdn days in a stupor, life blurred around him, and travelling without seeing, without remembering.

Where had his brother gone?
 



Dungannon said:
Welcome to the group, Zhure. :)

Thanks!

On another note, the poor unconscious druid is primarily a healer-druid. He plans on memorizing GMF and a few other spells, but mostly just curative spells.

Chauzu - would you allow the Extra Wildshape feat from Masters of the Wild? I plan on shifting a lot. :)

If not, that's ok, I can always find other feats.

Greg
 


I read the second "adventurers wanted" ad. Welcome to the group. Finally some healing, woohoo. Although a half drow... Oh well. I would like to make a proposition. As this thread is getting pretty much cluttered with non relative post, and as the topic starter isn't even in the game, I suggest we start a new thread with the characters. I would like to ask people to use stat blocks. I have to scroll like a bajiljon times until I reach to the new post. Furthermore, maybe backgrounds should be uploaded somewhere else with just a link in the new thread? That way you keep the thread 'clean'. Just a random suggestion from someone who likes this sort of thing organized...

btw to the new ones: my English isn't all that great. Just so you know: I mean what I say when I say what I mean... or something along those lines
 
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Sullaf said:
I read the second "adventurers wanted" ad. Welcome to the group. Finally some healing, woohoo. Although a half drow... Oh well. I would like to make a proposition. As this thread is getting pretty much cluttered with non relative post, and as the topic starter isn't even in the game, I suggest we start a new thread with the characters. I would like to ask people to use stat blocks. I have to scroll like a bajiljon times until I reach to the new post. Furthermore, maybe backgrounds should be uploaded somewhere else with just a link in the new thread? That way you keep the thread 'clean'. Just a random suggestion from someone who likes this sort of thing organized...

btw to the new ones: my English isn't all that great. Just so you know: I mean what I say when I say what I mean... or something along those lines


Yeah, good idea. I'll make a new thread tonight.

P.S. Bah! You have good english! Good english! It is better than mine, see:

HYE MYE NAIM IZ CHOWZOO EYE AMM KOOL!!!!

Proof right there! :D :p :) :cool:
 
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Chauzu said:


Provide me with the information from the book.
"Extra Wild Shape [Wild]
You use wild Shape more frequently than you normally
could.
Prerequisite : Ability to use wild Shape.
Benefit : You use your wild Shape ability two more times per day than you otherwise could. If you are able to use wild Shape to become an elemental, you also gain one additional elemental wild Shape use per day.
Special: You can take this feat multiple times, gaining two additional wild shapes of your usual type and one additional
elemental wild Shape (if you have this capability) each time."
 


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