Legal Eagle ft Matt Colville on the OGL


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Pedantic Grognard
The main point is that you don't need permission, at all, to make homebrew and 3rd party adventures for 5e.
The biggest problem with "you don't need the OGL to be compatible" is that it leans heavily on what the OGL declares is always OGC, and not on the "any additional content clearly identified as Open Game Content by the Contributor".

Yes, it is entirely possible to make things that are mechanically compatible with D&D without a license. On the other hand, there's a substantial amount of lore, particularly around monsters, in both the SRDs and the Tome of Horrors that, if you try to reproduce without a license, is going to get you in trouble.

People can sit back and tell me that Pathfinder 2 is not dependent on the OGL all they like. I look at the Bestiary, and I see things like the devil/daemon/demon distinction being a law/neutral/chaos distinction, the lawful ones living in Hell and the chaotic ones living in the Abyss, and a long list of which beings by what name are which kind and their appearances and relative power levels. And I'm looking at a lot of material quite directly based on a substantial body of creative work under WotC copyright.
 

Reynard

Legend
The biggest problem with "you don't need the OGL to be compatible" is that it leans heavily on what the OGL declares is always OGC, and not on the "any additional content clearly identified as Open Game Content by the Contributor".
If you don't use the OGL, you don't need to care what the OGL says. You only need to care what intellectual property law says. But here's the thing: the OGL provided certainty, which is essential to running a business. So while, sure, you could make D&D compatible adventures just by fair use or whatever, you couldn't predict whether a large corporation would come down on you for it, right or wrong. So people -- hundreds, thousands probably -- built businesses and livelihoods on the OGL.

The argument LE makes about game rules and copyright may well be correct, but it is irrelevant to those that did in fact build their businesses and livelihoods on the OGL. THAT is what all of this sturm and drang is about.
 



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Pedantic Grognard
If you don't use the OGL, you don't need to care what the OGL says. You only need to care what intellectual property law says.
Well, yes, but the stuff that the OGL says is always OGC is the stuff least protected by copyright, the raw rules and mechanics. Thus the statements by people like Legal Eagle, the EFF, Cory Doctrow, and many others that the OGL didn't really give people anything, based on their looking at what was specifically enumerated in the OGL.

The problem is that they're overlooking the "any additional content clearly identified as Open Game Content by the Contributor" clause, treating that as negligible. But it isn't. Over and beyond mere "certainty", the OGL licenses as OGC a lot of proprietary creative work under that clause.
 



Reynard

Legend
Well, yes, but the stuff that the OGL says is always OGC is the stuff least protected by copyright, the raw rules and mechanics. Thus the statements by people like Legal Eagle, the EFF, Cory Doctrow, and many others that the OGL didn't really give people anything, based on their looking at what was specifically enumerated in the OGL.

The problem is that they're overlooking the "any additional content clearly identified as Open Game Content by the Contributor" clause, treating that as negligible. But it isn't. Over and beyond mere "certainty", the OGL licenses as OGC a lot of proprietary creative work under that clause.
It's about expression. You can say a wizard in your adventure can cast "magic missile." And you can say "magic missile creates three bolts that unerringly strike their targets for 1d4+1 hit points of force damage" but if you wanted to repeat the SRD description of magic missile word for word, you would need the OGL.
 

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