ThePolarBear
First Post
The examples weren't meant to have a serious explanation behind them; I just chose them to demonstrate various options available or not available.
You asked why would anyone do any of these things as they aren't efficient. And its true, they usually wouldn't be. They would generally come up in exceptional situations that were more plot related than combat oriented.
- Why not just shoot the rogue instead of waiting for him to try to run? Maybe he is an important NPCs you hope will surrender.
- Why not just cast Magic Missile on the caster instead of waiting for him to cast a spell? Maybe the party is in a fight with bandits and you know there is a caster, but not which one.. so you are hoping he'll cast a spell to identify himself.
- Why wait to run through a door so you can't be targeted by a Lightning Bolt spell? Maybe you want to goad him into wasting the spell.
- Why not have the goblins scatter on their turn instead of waiting for the dragon to try to breathe fire on them? Maybe the goblins are attempting to draw the dragon's attention away from a more critical target.
The point is these situations are generally exceptional; they don't come up too often, but when they DO its probably for a very important reason, either plot related or an attempt at a clever and dangerous tactic. So I wanted to know exactly what was legal and what wasn't so these climatic points in a battle are handled correctly.
- A better trigger would have been "if he does anything but surrender, i'll shoot him". Either way, by reading your action, you are aware you are going to act AFTER he acts. That's the disadvantage you are giving yourself to be a "good" guy. You could always strike to inflict subduing damage, btw.
- Then, it's also logical that by keeping attention to everyone, the spell from the bandit will go through before your MM are going to strike. Either way, you are acting after him.
- Good! Because you know, it's not like he is looking at you stretching and putting your hands on the ground eyeing the exit during his turn, and prehaps think "hey, we have a runner, let's put a wall of fire instead" (obv joking)
- It's not by having the goblins at the starting line of a running competition you are going to keep the dragon attention in a fight. Unless it's a hunting dragon. And then you would have its attention even running during your round.
Basically, in the end, while i totally agree with TallIan, the situation would NEVER come to pass to begin with, since "beginning" is not clear enough. When is "beginning" to cast a spell? When the caster opens his mouth? When he starts talking? When he reaches for his component pouch? All this actions are WAY clearer than "beginning to cast a spell", and all can be conveyed to an attentive player should the situation turn 180° - I could describe an archer pointing my player rogue an arrow that "the posture of and face of the archer reflect his nervousness. It's a spring ready to sprang at should you not follow his orders litterally." or " there's a bandit eyeing your group, paying close attention to your motions, and seems to be searching for something. It seems very interested in your wand, once he finds it hanging on your side" - Allowing the player to make decisions based on more informations - prehaps the wizard in will cast something without material components.
Either way, i would go VERY strict - no interruptions (it's not like an arrow that grazes me it's going to prevent me from extracting my weapon and attack) and no actions a player could take in its turn with 0 difference in effect. Also, meaningful explanation of trigger and action, with target definition, with a very high chance of a "why" being asked to clear any possible misunderstanding about intent.