rushlight
Roll for Initiative!
That's why my interpretation of the Permanency fixes this. Actually, Permanency never makes it clear that both spells are in effect at the same time, or if only one spell is. You could interpret that once Permanency is cast, the other spell is replaced with a new spell - a Permanency [whatever]. The rules do not contradict this, although I still prefer my revision. It makes clear what spells are still active.Falconnan said:Actually, my issue with the XP cost is simple: A wizard or sorcerer should not pay experience point costs that high for a spell to be made permanent, but that gives the dispeller two caster level checks to dispel the permanent spell.
First, there are some uses of Permanency that cannot be dispelled by a lower level caster. Second, if you are concerned about dispelling, get a Craft Wonderous Item feat, spend some time, Gp (and the XP) and make an item. If, however, you desire a quick and cheap way to achieve the same results... well then, quick and cheap has it's downside. For these effects, quick and cheap means that the effect is at higher risk of being lost. It seems a fair tradeoff to me. You can't always get something for nothing - that's what game balance is for.Falconnan said:Consider, an 18th level caster makes enlarge person permanent on himself. Then, a 14th level caster comes along and chooses to get rid of the effect. He casts, and by all rights has a 30% shot at dispelling either the permanency spell or the enlarge person spell. If he succeeds at either, the spell effect is gone forever. What this means is the chance to resist the dispel is 70% for each. 70% x 70% = 49%. The 18th level caster's spell is only 49% likely to resist being dispelled.
Or a caster 4 levels lower has a 51% chance of dispelling the spell effect that offends him.
Anyone else find this a bit unbalanced, at a price of 500 XP to the caster of permanency? One thought-Can only hit a permanency spell itself if you are willing to pay the same XP cost.