definiteFreakyFishGuy
Explorer
TLDR: The tag system is blew my mind, but I'm not sure about the overall game system. What do you think?
I learned about Legend in the Mist a few days ago and I've been obsessing over it since then. I was initially drawn in by the art and the whole "rustic fantasy" theme, but what really blew my mind was the tag system. I haven't had the chance to actually play the game (other than the intro comic), but it seemed like a really cool way to weave your character traits into mechanics. It also felt like the game mechanics encourage a level of introspection and character evolution within the fiction, which I really like. Finally, not having long playbooks is a huge plus for me (sorry Starforged).
But as I dug deeper into the rules, I started having some doubts. What I thought was a pretty simple and elegant design turned out to be much more complex. I am not sure how I feel about the way "status" is designed. It feels like HP, but a lot more complicated. I also don't know how I feel about tag inflation, both in terms of managing them and applying them as a bonus to a 2d6 roll. With the right tags, it feels like it'd be pretty easy to get to +7 or higher—though I guess you could cap the bonus, but you still need to count up all the relevant tags and subtract, which could take a while.
To sum up, things I (think) I like:
Things I am not sure about:
What are your thoughts? I'm particularly curious to hear from people who actually played the game, but I welcome thoughts from everyone, as well as recommendations for similar games.
I learned about Legend in the Mist a few days ago and I've been obsessing over it since then. I was initially drawn in by the art and the whole "rustic fantasy" theme, but what really blew my mind was the tag system. I haven't had the chance to actually play the game (other than the intro comic), but it seemed like a really cool way to weave your character traits into mechanics. It also felt like the game mechanics encourage a level of introspection and character evolution within the fiction, which I really like. Finally, not having long playbooks is a huge plus for me (sorry Starforged).
But as I dug deeper into the rules, I started having some doubts. What I thought was a pretty simple and elegant design turned out to be much more complex. I am not sure how I feel about the way "status" is designed. It feels like HP, but a lot more complicated. I also don't know how I feel about tag inflation, both in terms of managing them and applying them as a bonus to a 2d6 roll. With the right tags, it feels like it'd be pretty easy to get to +7 or higher—though I guess you could cap the bonus, but you still need to count up all the relevant tags and subtract, which could take a while.
To sum up, things I (think) I like:
- mechanics that really make use of a character's traits
- mechanics that (seem to) encourage character introspection and evolution within the fiction
- not having long playbooks
Things I am not sure about:
- statuses
- tag bloat
- 2d6 + X
What are your thoughts? I'm particularly curious to hear from people who actually played the game, but I welcome thoughts from everyone, as well as recommendations for similar games.