How can Hercules re-route rivers? Not because he's a fighter, but because he's a demigod.
How can this warlord heal wounds when he uses inspiring word? Because one of his distant ancestors was a celestial, and he is actually able to channel small amounts of divine healing power.
Yes, Hercules did amazing things, because he was a (demi)god.
How can this bard deal psychic damage to the undead? Because he laces his words with choice selections from the Malleus Mortis, the most vituperative anti-undead tract of the Church of Pelor. Since he is not a cleric, he lacks true divine authority, but he has sufficient arcane power to force an understanding of the deific menace upon even the most dimly-aware undead minds.
How does this fighter pull his enemies close? Because he has a wild magical or psionic talent that momentarily makes him attractive to them.
This way, the laws of the universe don't need to change - the PCs are just the exceptions to the normal laws.
1. We have addressed the bard and his psychic mocking of a dimly-aware undead. And we've discussed their minds.
2. When did the fighter (with his martial power source) pick up said wild magical or psionic talent? Once again, fluff unsupported by the rules and pulled out of nowhere in order to justify a power. Instead, it would be nice if he had the power BECAUSE he has a psionic talent, not he has a random psionic talent because he has the power.
3. If the laws of the universe make no sense, then I think they certainly need to change. When the rules deal primarily with the PCs, they aren't exceptions to the normal laws - they ARE the normal laws. We aren't talking about powers obtained by a random NPC, we're talking about ones used by the party warlord, bard and fighter.
I am sure you understand that 4E moved to a mechanic that does not necessarily simulate reality the way former editions did.
Instead, the designers took a more narrative approach.
By narrative approach you mean 'make up whatever you want when it doesn't make sense'?
In very old editions of DnD there were a lot of situation in which the players and the GM at the table had to come up with rules, because rules did not exist. There were, for example, no rules for uses of skills like stealth, diplomacy, etc. So everybody had to make it work somehow. And we did, we came up with something that fit the story. Something that we thought was plausible.
Right, those rules didn't exist. But for years in between what you are talking about and 4e, the rules DID, and they worked fine. I don't understand why progress like that needed to be thrown out in favour of "maybe or maybe not" the papers get ignited.
I guess you do not know what playing like this was like, because if you did play older edition that lacked a lot of rules, you would be cherry picking here (having to come up with your own rules for the use of skills back then was ok, but being able to refluff a fireball narratively is somehow not), and I assume you are not cherry picking, because it is lame.
Yes, but somehow it is good to get rid of through and effort that people have put into a rules set? The
goodness comes from the fact you now
have to make it up as you go, hurrah!
There is no confusion. The fireball has to be narrated in some way. If the player narrates it in a way that is cool, plausible and fits the story, it is ok if the important documents that the PCs are interested in reading do not burn completely. Same as the rogue in 3e would evade a fireball in a 10x10' room without cover. Or new swimming or haggling rules that a ruleset does not present and the group has to invent on the fly. You'd have to narrate that, too.
I'd argue you don't HAVE TO narrate that too. In 3e for example, rules on swimming were fairly clear. Now, however you have to narrate what happens and invent a rule, or take something you feel is close and reflavour, to deal with the issue. I guess 4e does excel in making people step away from the familiar and force them to narrate, if only so that the DM can guess at a rule to cover it.
You were never forced to use material in previous editions, when the rules were presented. A rules-lawyer would certainly try and bring up a rule one way or another but rules-lawyers can do that in 4e too by saying the power doesn't state anything but creatures so that isn't anything new.
Don't forget, when you make the argument that it
can target non-creatures that this is a ruleset given to us by the same people who produce Magic (MtG) and that when they stated "creatures" I'm sure they meant just that. They are very clear in their other game title of what an effect targets but in DnD they apparently miss out and have to include it in a section for DM fiat if they happen to think about it or want a non-standard result.