Ratskinner
Adventurer
And you can start playing as 1st level adventurer or apprentice. Multi class character should use apprentice levels.
That's a big advantage. No more level-dipping. ....or at least I can hope.
And you can start playing as 1st level adventurer or apprentice. Multi class character should use apprentice levels.
Also, if 3rd is the new 1st, people who want to start with more powerful, versatile characters are now... What? Starting at 5th? 6th?
In particular, this article detailing the "Advanced" rules talked about the concept of "dials" - that the rules can be adjusted to fit a play-style, or rules can be stacked on top of the "Standard" rule set. To me, this seems like exactly the sort of thing that should fall under that banner. In fact, many of the examples in the cited article specifically point at grittier play.
I don't have any idea what you're addressing here, because it doesn't look like my point.Actually... all it does is remove two levels of higher power "stuff" that has to be created in an effort to make gaining a level worthwhile. And inevitably, that additional "stuff" leads to more confusion or more overpoweredness or more delay while playing the game.
Rather than 15 levels worth of "stuff" you get if you started at Level 1... you instead get 13 by starting at Level 3. What exactly do you think you are missing out on by not getting those two extra levels of "stuff"?
And what if they suddenly decided to move levels 16 and 17 to the Adventurer tier? Would all of a sudden your game now open up into rainbows and delight because you got those two extra levels? I find it hard to believe that having 15 levels of a "tier" is somehow several times in magnitude greater in enjoyment than only having 13. Especially considering both of them are more than any particular tier of 4E to begin with.
"You just want the game to be like what you want the game to be like!" is kind of a weird criticism.I find the whole argument silly. Everyone wants their favorite way of playing to be the one that "Gets to start at Level 1!!!" Like somehow starting at that number is what is going to make their game better.
I don't have any idea what you're addressing here, because it doesn't look like my point.
The game goes to level 20. If I start at 3rd, that's less "game. " Is it a game-killer? No more so than having 0-level stuff, I'd suspect.
This is a pretty valid concern.The game goes to level 20. If I start at 3rd, that's less "game. " Is it a game-killer? No more so than having 0-level stuff, I'd suspect.
That's... fine? You can find it as doubtful as you like.To you... having 20 "levels" of stuff is somehow more meaningful than 18 "levels" of stuff. Somehow, those two extra demarcations in how your game gets broken up-- even though the only thing you gain from those two levels is some hit points and maybe a class ability or two-- matter to your campaign's story? I find that questionable. At the end of a three-year campaign, will what is remembered about it be that you only got to level up 18 times rather than 20? I find that unlikely.
"You just want the game to be like what you want the game to be like!" is kind of a weird criticism.