Ratskinner
Adventurer
My general thought is...meh.
The one thing that I truly think is important and beneficial is the changes in the action rules. Multiple actions in D&D is, I think, a place ripe for generating both massive inequities and long laborious turns. Keeping that contained is a very good idea, IMO. IME with Fate, things like multiple attacks/weapons/actions are very effectively handled with simple flavor adjustments and perhaps a small mechanical adjustment/feature. As [MENTION=20307]Jan van Leyden[/MENTION] noted upthread: "don't simulate, subsume".
The one thing that I truly think is important and beneficial is the changes in the action rules. Multiple actions in D&D is, I think, a place ripe for generating both massive inequities and long laborious turns. Keeping that contained is a very good idea, IMO. IME with Fate, things like multiple attacks/weapons/actions are very effectively handled with simple flavor adjustments and perhaps a small mechanical adjustment/feature. As [MENTION=20307]Jan van Leyden[/MENTION] noted upthread: "don't simulate, subsume".
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